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TheIronGolem
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Old September 12th, 2018, 09:15 PM
I could have sworn I had seen fields on the hero that held the main- and off-hand modifiers for wielding multiple weapons, but now that I look I can't find them. Did I hallucinate that? Are those modifiers baked in after all? I hope not, because I need to implement an alternate set of dual-wielding rules and I'd hate to think I'll have to add a bunch of untyped bonuses to offset vanilla PF's modifiers for dual-wielding. It makes the calculation overlays a bit confusing.
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Minous
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Old September 13th, 2018, 10:07 AM
Look at the TWF feat
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TheIronGolem
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Old September 13th, 2018, 05:27 PM
Quote:
Originally Posted by Minous View Post
Look at the TWF feat
The only thing the TWF feat does is put the Hero.TwoWep tag on the hero. Presumably this tag is checked for by a script elsewhere and applies modifiers accordingly. What I'm looking for is where I can find out where those modifiers live. If they're in a field on the hero or a pick, then I can get to them and change them as I need in advance. But if they're hardcoded in a script, I need to find a different solution (which I'm hoping to avoid as it will likely be messier).
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ShadowChemosh
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Old September 13th, 2018, 11:26 PM
Yes the values are hard-coded into Pathfinder.

The following tags you may find helpful as you can adjust the values with these:

1) Helper.FakeTwoWep - Pretty much does what Hero.TwoWep does but is looked for on specific weapon Picks instead of the hero.
2) Hero.TwoWepHalf - Cuts the TWF penalties in half.
3) Hero.TwoWepSup - A ettin ability reduces TWF values to zero.
4) Hero.ImpBalance - Each one of these tags will reduce the TWF penalty by 1 per tag down to a minimum of zero.

Hope that helps..

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TheIronGolem
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Old September 15th, 2018, 08:19 AM
Quote:
Originally Posted by ShadowChemosh View Post
Yes the values are hard-coded into Pathfinder.
Dang.

Quote:
Originally Posted by ShadowChemosh View Post
The following tags you may find helpful as you can adjust the values with these:

1) Helper.FakeTwoWep - Pretty much does what Hero.TwoWep does but is looked for on specific weapon Picks instead of the hero.
2) Hero.TwoWepHalf - Cuts the TWF penalties in half.
3) Hero.TwoWepSup - A ettin ability reduces TWF values to zero.
4) Hero.ImpBalance - Each one of these tags will reduce the TWF penalty by 1 per tag down to a minimum of zero.

Hope that helps..
It will, thanks!

EDIT: And for the sake of anyone else reading this thread to solve a similar problem, there's also:

Hero.TwoWpLight - Place on a weapon to mark it as Light for the purposes of calculating dual-wielding penalties

Last edited by TheIronGolem; September 15th, 2018 at 02:41 PM.
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