Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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As long as you haven't saved the characters since 3.98 came out, I *think* they'll obey any new default you set the next time you load them. So if you set the default now, any old characters should pick it up.
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#71 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
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#72 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
I thought you were using a "star" to represent when the "number to beat" is variable, since that same sheet also shows this: (see attached jpeg) even though I'm not sure why it's not pulling the DC 25 that shows up with power description elsewhere on the sheet. Last edited by Nigel Fogg The Wayfarer; July 22nd, 2010 at 09:34 AM. |
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#73 |
Senior Member
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new question here...
Hey guys, doesnt the M&M game have a limit to power rank based on campain PL? same question w/ feats-or does it just assume that point cost and allotment take care of this automatically?(page ref w/ any awswer is most apreciated) yes i am aware that HL offers you the ability to customize these limits...I just wanted a refresher on what the game assumes....(when i hit game defaults...I swearr that no limit on power ranks or number of feats is selected....but im almost sure the game assumes some sort of limit on them)maybe ive just been crunching the numbers too long. |
#74 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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The only limit is on Save DC (Toughness or exotics). If the ranks would take you over PL (with adjustment for tradeoffs), you can't buy it even to sandbag. Otherwise, the sky's the limit. A Character with Speed 50, Super-Strength 25, and Teleport 25 is perfectly legal if your GM is fine with it.
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#75 |
Senior Member
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ok thanks Duggan gee now dont feel quite as bad about my character who ended up w super senses 23! campagn 10(gm removed pp limits...but somehow, I still kept having it in my head power rank shouldnt exceed PL OR PL +5! gM S NOT SAYIMG ANYTHING but guess i somehow felt bad. haha guess i been crunching numbers too long!,
Last edited by atlarman; July 22nd, 2010 at 12:30 PM. Reason: Thanx to thanks....I guess this sort of thing bugs some. |
#76 |
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Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
Power Feats and Character Feats are to be watched by the GM to make sure folks don't get too silly with it. I believe there is more on this in the Mastermind's Manual but I am not as familiar with that book. Nigel Fogg, aka The Wayfarer |
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#77 |
Senior Member
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Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
In fact, I thought about showing our GM your earlier E-Mail about being in a game that didn't track Power Points just to see his head explode. Anyway, the Super Senses is a good point. HL lumps them all together and the last "season" of games we didn't put the PL cap against that but this "season" we are to keep folks from going nuts by taking every sense, ranged, extended, acute, accurate & analyzing. Nigel Fogg, aka The Wayfarer Last edited by Nigel Fogg The Wayfarer; July 22nd, 2010 at 01:25 PM. |
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#78 |
Senior Member
Join Date: Aug 2009
Posts: 127
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Another Container bug I met today
If I activate a container with some Enhaced trait inside the cost od the traits is added another time to the hero total cost. I met a similar effect with alternate forms, but only if I increase the rank of certain feats (like Evasion). |
#79 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Woodclaw: Can you email me a hero that exhibits the problem with Alternate Forms? I'm going to release a new beta version that fixes this, but I'd like to make sure it's fixed before I do. (colen@wolflair.com)
Thanks! |
#80 |
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