Junior Member
Join Date: Mar 2009
Posts: 3
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I know you can save to HTML and modify to your hearts content. I really like the compactness of the roster print though. Without hacking the data files, is there any way to change what the option footnotes say through the army builder? There are a lot of places that have things like "See C:WH, pg. 18" that I'd like to change to have the relevant text from that page so I don't have to look at multiple documents during tournaments to verify information. I'd also like to be able to do things like highlight parts of, for instance, the Acts of Faith for the Sisters so that it's more clear at a glance to see when items can be put in play.
Is this possible, or should I start figuring out how to make the HTML print look more like the nice compact roster printout? Thanks! |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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What you're describing is done through the editor. However, once you study the editor, you'll find that there are augmentations that allow you to modify the things in existing files without modifying the files themselves. That means that you could create a new file, and in it, augment all the things you want to change to change their text, and your changes would stay in place even after the data files were updated.
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#2 |
Junior Member
Join Date: Mar 2009
Posts: 3
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Very interesting. I had downloaded ABCreator (I thought it might be interesting to see the files through it) just a few minutes ago, but hadn't had a chance to take a look at it. I'll have to check out the documentation and see what's up with the augmenting of existing file. Thanks.
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#3 |
Senior Member
Volunteer Data File Author
Join Date: May 2005
Location: Matawan, NJ, USA
Posts: 158
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What you want to do is really very simple with the ABcreator, just change the text you see in the oh5Dat.dat file (of whatever codex army list) options/items to what you want and save it.
Please be aware however that once you download any new general release that all of your work will be updated and erased entirely. So if you do this, it would be wise to duplicate the entire WH40K data folder to a new name that you can easily bring back up in the Game System menu. |
#4 |
Junior Member
Join Date: Mar 2009
Posts: 3
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Yeah, I've been playing around with the .aug and .dat files to see what's up. Good point about making a duplicate of the entire game system though.
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#5 |
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