Member
Join Date: Jan 2007
Posts: 52
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Is there a way to modify the output of the character sheet? I'd like to include the line of text that explains what my character's feats do, but instead, I just have the name of the feat. Can this be customised, perhaps, by simply hacking into a pre-existing XML file?
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#1 |
Member
Join Date: Jan 2007
Posts: 52
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Oops, should be in d20 forum...
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#2 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Moved to the d20 forum.
Currently there's no way to modify output like you suggest. How much information do you want? I could add an option to display the feat summary under the feat name, but that would make the feat list pretty long (since there'd be an extra 1-2 lines of text under each feat). Is that the sort of thing you're looking for? We also have plans to let you output a special "cheat sheet" showing just a summary of all your feats, special abilities, etc. |
#3 |
Member
Join Date: Jan 2007
Posts: 52
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I was thinking of just the one line of text that is the feat summary on the current sheet. However, the cheat sheet sounds like a good idea. Maybe you could do a 'design your own sheet' option down the track, and select which options go on the printed output?
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#4 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Tashtego wrote:
> > > I was thinking of just the one line of text that is the feat summary on > the current sheet. I'll play with this and see if I can get something that looks reasonable. > However, the cheat sheet sounds like a good idea. > Maybe you could do a 'design your own sheet' option down the track, and > select which options go on the printed output? A "design your own" output sheet is absolutely something we've considered - we just need to come up with a way to make them look good, while being easy for users to create. It's definitely on our to-do list! -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 01:30 PM 11/20/2007, you wrote:
Quote:
We realize everybody wants to be able to customize character sheets exactly the way they want them. Heck, I've designed a few myself over the years. :-) The problem is that different users want control over different facets, so we ultimately need something that allows complete control. The problem is that a design tool typically needs to get progressively more complex to use as it provides more control. The net result is what we currently have for in-house use - a complex mechanism with a steep learning curve. That's not very useful to the majority of users, which is why we haven't released it to anyone yet. So we have to figure out what users find to be most important, then create a tool that is simpler to use and provides control over just the things that users find most important. With that in mind, what ARE the things you want control over? Please keep in mind that the more control you want, the more complex the tool has to be in order to provide that. So please distinguish between "important" items and "would be nice" items. :-) |
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#6 |
Junior Member
Join Date: Apr 2007
Location: Münster
Posts: 27
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Quote:
You start out with a clean sheet and put objects on it: containers for data, text, grafic elements, whatever. These objects can be position, resized, aligned and so on. Now you can easily bind different things to the containers; you just drag&drop the thing you want from a list onto the container. After completing the template you load your data, trigger the report generator and the data of this specific data set is handed over to the generator and fed into the containers. For a character sheet you either have data of a fixed size (attributes, saving throw bonuses,...) or lists of data (equipment, spells, available weapons,...) so you'd probably need two different mechanisms to fill the containers. This way of working is rather intuitive - for me, at least 8) - and gives you near complete freedom for your design-your-own sheet. To make it perfect, allow for filtering and sorting of the data within a container. We could have a list of combat-relevant feats under the combat block: make a container for the list of feats and filter it for combat relevant ones. This would of course necessitate an extension of the data, but hey! dreaming should be possible! If you have questions about this stuff, feel free to contact me. --- Huldvoll Baron von Bomberg |
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#7 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 12:09 AM 11/23/2007, you wrote:
Quote:
What we currently have is a purely script-based way of doing all that you describe above. The problem is that it has a steep learning curve, as opposed to the drag-and-drop UI that you suggest. What we need is something inbetween as a viable initial solution. Then we can work towards the ideal tool like you suggest on an iterative evolutionary basis. Since we can't create the holy grail solution on the first go-round, the initial tool will be missing things you would ideally want. So the question becomes: What are the things that are MOST important? What things should we focus on FIRST? |
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#8 |
Junior Member
Join Date: Apr 2008
Posts: 3
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Quote:
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#9 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 12:53 PM 4/3/2008, you wrote:
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Thanks!! |
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