Member
Join Date: Apr 2010
Posts: 47
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I made a Lvl Oracle with the Dark Tapestry mystery and had some issues.
It adds in the level 20th lvl final revelation at level 1. Last edited by Bigkilla; June 9th, 2011 at 05:58 AM. |
#121 |
Senior Member
Join Date: May 2010
Location: Maryland
Posts: 167
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When adding masterwork Armor Spikes to armor, the armor spikes' livename is incorrect, reading: "Masterwork Armor Spikes Armor Spikes".
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#122 |
Senior Member
Join Date: May 2010
Location: Maryland
Posts: 167
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When exporting custom XML, the text/value of weapon/armor nodes representing custom weapons/armor is displaying the parent container's (? guessing ?) text.
Example output for Scythe +1: Quote:
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#123 |
Junior Member
Join Date: Jun 2011
Posts: 15
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I can't seem to make a ghast (ghoul with an advanced template). This wouldn't be a problem if it were a straight application of the advanced template but a ghast also has a couple of additional abilities that I seem unable to add.
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#124 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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No answer yet, but I just made a serpent druid and chose the natural weapon totem and the program applies all the bonuses to me when I am not supposed to have them.
There is no way to adjust these bonuses out, no way that I can figure anyway. White-out is still a good office tool! |
#125 |
Member
Join Date: Feb 2011
Posts: 46
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Gloves of Dueling do not add to a Weapon Master's Weapon Training bonus.
I think because of the difference in how the standard fighter and weapon master selects their weapon training. |
#126 |
Member
Join Date: Mar 2007
Posts: 53
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The aquatic subtype is not giving swim as a class skill.
The stirge doesn't have default starting hit points. It should have 5. When the Profession: Other skill is chosen and you enter the name of the Profession you want in there, you can't see most of the word. Last edited by rashidali; June 15th, 2011 at 10:34 AM. |
#127 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Location: Austin, TX
Posts: 267
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Incorporeal creatures with physical attacks (such as Shadow Demons from the Bestiary) should not use their Dexterity to determine bonus damage, only to determine bonus to attack.
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#128 |
Member
Join Date: Jul 2010
Posts: 75
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Magus Hexcrafter Archetype issues -
Accursed Strike Arcana has incorrect description from Spellblade athame power. Accursed Strike Arcana doesn't add level 0 spell 'Brand' or level 3 spell 'Nature's Exile' to magus' spell list. Accursed Strike adds the sorcerer/wizard's version of the 'curse' spells; should be adding the witch's version (lower level). Edit - Hexcrafter Archetype replaces both Spell Recall (Lvl 4) and Improved Spell Recall (Lvl 11); it should grant Spell Recall at Lvl 11. Quote:
Last edited by areteas; June 16th, 2011 at 01:42 PM. Reason: Added spell recall info. |
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#129 |
Senior Member
Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199
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I posted on another thread, but it is best to work it all out here.
I am having a lot or trouble with this alchemist. Dexterity doesn't seem to be adding to much of anything. Skills (disable device, slight of hand, etc) are all missing the class bonus of +3 and the stat modifier. Bomb accuracy is being based off my strength instead of dex. Pluses to hit are wrong on the summary page but correct on the weapon page, and making adjustments in the temp section only help with bonuses to hit but not damage. I am also getting weapon proficiencies in weapons I am not allowed to have (meaning there is no error when equipped). Is anyone else having problems like this or do I need to reinstall my program? |
#130 |
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