Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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The current method of revealing parts of a Smart Image can sometimes be quite slow.
I would like to be able to draw a polygon (simply by clicking several times on the map) and when the polygon is closed (click on the first point again), then the enclosed area is immediately revealed. This would make it a LOT quicker to reveal an entire square room or other just-exposed area of the map. Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#1 |
Senior Member
Join Date: Dec 2013
Posts: 798
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Or doubleclick on the last point and then it draws a line to the first and closes it itself.
+1 damn i wnated to stop supporting even more reature requests =D Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#2 |
Senior Member
Join Date: Aug 2013
Location: Germany
Posts: 282
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+1
Absolutely. Supporting Calendar Campaigner Tools: Realm Works, Campaign Cartographer 3+ and Add-ons, MapTools Games: home brew world, Lord of the Rings (CODA), Shadowrun, Earthdawn |
#3 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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+1
Would be sweet. Also the idea I read somewhere of being able pre-define reveal areas and reveal them with a single click. Would be great for dungeon rooms |
#4 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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+1.
Remember it is already possible to draw rectangles and reveal them - you are not limited to the brushes. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#5 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Wow, that particular reveal feature slipped me by! It would have helped a lot for the 2 year campaign I've just finished!
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#6 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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To be honest I only discovered it by chance and accident :-)
Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#7 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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I guess the reveal rectangle means my request here is a lot lower in my priority list now :-)
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#8 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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I use the rectangle all the time (where appropriate) but would still love the idea of predefined areas pr at least polygon reveal. Dungeons rooms are not always straight rectangles :-)
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#9 |
Junior Member
Join Date: Aug 2015
Posts: 2
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I like both Farling and Merling sugestion.
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#10 |
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