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armybuilder-unsubscribe@egroups.com ------------------------------------------------------------------------ There are 10 messages in this issue. Topics in this digest: 1. Re: Digest Number 552 From: "Christepher McKenney" <blazetopast@hotmail.com> 2. Re: Tyranids - * instead of number for single creatureunits. From: "Brian Reid" <brian_reid@wsahs.nsw.gov.au> 3. RE: Tyranids - * instead of number for singlecreatureunits. From: "Steven J Cox" <stevenjcox@cableinet.co.uk> 4. Re: Tyranids - * instead of number for singlecreatureunits. From: "Shawn Campbell" <shawn@electricstitch.com> 5. Re: Tyranids - * instead of number for singlecreatureunits. From: "Shawn Campbell" <shawn@electricstitch.com> 6. Re: Tyranids - * instead of number for singlecreatureunits. From: trent <felix@medford.net> 7. Re: Tyranids - * instead of number for singlecreatureunits. From: "Brian Reid" <brian_reid@wsahs.nsw.gov.au> 8. SV: Tyranids - * instead of number for singlecreatureunits. From: "Niels Peter Gibe" <np@tagarno.dk> 9. RE: Tyranids - * instead of number for singlecreatureunits. From: "Steven J Cox" <stevenjcox@cableinet.co.uk> 10. Upgrading Data Files From: "Hedglin, Nils A" <Nils.A.Hedglin@Intel.Com> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Thu, 01 Nov 2001 09:18:12 -0500 From: "Christepher McKenney" <blazetopast@hotmail.com> Subject: Re: Digest Number 552 Files for version 2 of armybuilder are at http://groups.yahoo.com/group/ab-fil...tasy%20Battes/ Download Warhammerv2.ab - it is the 5th edition files for AB 2+ BUT I do not guarantee that there are no problems or that it will even run on v2.2. And sorry, but there is no maintenance of those files. Christepher McKenney WFBv6 ArmyBuilder Files Manager Direwolf Chaos Dwarf FAQ Rep __________________________________________________ _______________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Fri, 02 Nov 2001 08:10:39 +1100 From: "Brian Reid" <brian_reid@wsahs.nsw.gov.au> Subject: Re: Tyranids - * instead of number for single creatureunits. I meant that instead of 6*, I'd like to see 7. But in the HT case it seems that it can't be done due to the setup of the program/files. Oh well, just have to remember or <gasp> use a pen. >>> felix@medford.net 11/01/01 01:53pm >>> At 11:53 AM 11/1/2001 +1100, you wrote: >I would like to know if it is possible to remove the * for stats on Hive >tyrant. I know this is fine to indicate that some of the unit has >increased stats, but I'm talking about the Hive Tyrant. Only one so why >the *. Is it posssible to apply the full number rule to single creature >units, or can't the AB software do it? I think the problem is that when you do remove the * from the attacks people will attempt to use that number of attacks for the number of shots they receive for the X weapons. trent __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 3 Date: Thu, 1 Nov 2001 21:44:06 -0000 From: "Steven J Cox" <stevenjcox@cableinet.co.uk> Subject: RE: Tyranids - * instead of number for singlecreatureunits. But it is important you know what the original unadjusted value is. Steve -----Original Message----- From: Brian Reid [mailto:brian_reid@wsahs.nsw.gov.au] Sent: 01 November 2001 21:11 To: armybuilder@yahoogroups.com Subject: Re: [AB] Tyranids - * instead of number for singlecreatureunits. I meant that instead of 6*, I'd like to see 7. But in the HT case it seems that it can't be done due to the setup of the program/files. Oh well, just have to remember or <gasp> use a pen. >>> felix@medford.net 11/01/01 01:53pm >>> At 11:53 AM 11/1/2001 +1100, you wrote: >I would like to know if it is possible to remove the * for stats on Hive >tyrant. I know this is fine to indicate that some of the unit has >increased stats, but I'm talking about the Hive Tyrant. Only one so why >the *. Is it posssible to apply the full number rule to single creature >units, or can't the AB software do it? I think the problem is that when you do remove the * from the attacks people will attempt to use that number of attacks for the number of shots they receive for the X weapons. trent To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 4 Date: Thu, 1 Nov 2001 13:43:49 -0800 From: "Shawn Campbell" <shawn@electricstitch.com> Subject: Re: Tyranids - * instead of number for singlecreatureunits. It can be done... I'll add it to my list. Shawn 'Not Colen' Campbell shawn@electricstitch.com http://www.electricstitch.com/ab_files (submit bug reports and view history) ----- Original Message ----- From: "Brian Reid" <brian_reid@wsahs.nsw.gov.au> To: ab@support.wolflair.com Sent: Thursday, November 01, 2001 1:10 PM Subject: Re: [AB] Tyranids - * instead of number for singlecreatureunits. > I meant that instead of 6*, I'd like to see 7. But in the HT case it seems > that it can't be done due to the setup of the program/files. Oh well, just have > to remember or <gasp> use a pen. > > >>> felix@medford.net 11/01/01 01:53pm >>> > At 11:53 AM 11/1/2001 +1100, you wrote: > >I would like to know if it is possible to remove the * for stats on Hive > >tyrant. I know this is fine to indicate that some of the unit has > >increased stats, but I'm talking about the Hive Tyrant. Only one so why > >the *. Is it posssible to apply the full number rule to single creature > >units, or can't the AB software do it? > > I think the problem is that when you do remove the * from the > attacks people will attempt to use that number of attacks for the number of > shots they receive for the X weapons. > > trent > > > > To unsubscribe from this group, email > > armybuilder-unsubscribe@egroups.com > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > To unsubscribe from this group, email > > armybuilder-unsubscribe@egroups.com > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 5 Date: Thu, 1 Nov 2001 13:50:20 -0800 From: "Shawn Campbell" <shawn@electricstitch.com> Subject: Re: Tyranids - * instead of number for singlecreatureunits. Can be shown as 6/7 Shawn 'Not Colen' Campbell shawn@electricstitch.com http://www.electricstitch.com/ab_files (submit bug reports and view history) > But it is important you know what the original unadjusted value is. > > Steve __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 6 Date: Thu, 01 Nov 2001 13:53:10 -0800 From: trent <felix@medford.net> Subject: Re: Tyranids - * instead of number for singlecreatureunits. Steven J Cox wrote: > But it is important you know what the original unadjusted value is. > agreed, that's why Colen put that there in the first place (iirc). I wonder if it would be appropriate to use notation like the attacks - have the value be 6/7 or something? trent __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 7 Date: Fri, 02 Nov 2001 08:55:36 +1100 From: "Brian Reid" <brian_reid@wsahs.nsw.gov.au> Subject: Re: Tyranids - * instead of number for singlecreatureunits. I would just like to know the actual attacks that are allowed normally, and think of the adjustments when the special situation arises... >>> felix@medford.net 11/02/01 08:53am >>> Steven J Cox wrote: > But it is important you know what the original unadjusted value is. > agreed, that's why Colen put that there in the first place (iirc). I wonder if it would be appropriate to use notation like the attacks - have the value be 6/7 or something? trent __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 8 Date: Fri, 2 Nov 2001 12:20:10 +0100 From: "Niels Peter Gibe" <np@tagarno.dk> Subject: SV: Tyranids - * instead of number for singlecreatureunits. >But it is important you know what the original unadjusted value is. With regards to a Hive Tyrant and its ST and TO values: Why? If it is a brood, where only one creature has a raised ability value, you would need to know the unadjusted score - either written as 4* or as 4/5. Number of attacks for a Tyranid creature should always be written as X/Y Niels Peter [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 9 Date: Fri, 2 Nov 2001 13:58:40 -0000 From: "Steven J Cox" <stevenjcox@cableinet.co.uk> Subject: RE: Tyranids - * instead of number for singlecreatureunits. With regards to S and T, you don't really. Steve -----Original Message----- From: Niels Peter Gibe [mailto:np@tagarno.dk] Sent: 02 November 2001 11:20 To: armybuilder@yahoogroups.com Subject: SV: [AB] Tyranids - * instead of number for singlecreatureunits. >But it is important you know what the original unadjusted value is. With regards to a Hive Tyrant and its ST and TO values: Why? If it is a brood, where only one creature has a raised ability value, you would need to know the unadjusted score - either written as 4* or as 4/5. Number of attacks for a Tyranid creature should always be written as X/Y Niels Peter [Non-text portions of this message have been removed] Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 10 Date: Fri, 2 Nov 2001 09:39:15 -0800 From: "Hedglin, Nils A" <Nils.A.Hedglin@Intel.Com> Subject: Upgrading Data Files Maybe I'm missing it, but is there a way to avoid having to manually recreate all your army rosters each time a new data file comes out? Can you save the rosters in text or XML & then copy them back in? I primarily use AB for Mordheim & maintain about 10 rosters. I now have rosters that I haven't kept up to date (recreating them with each new data file) & their old enough that I can't find the data files that allow them to be loaded without an error. Thanks, Nils __________________________________________________ ______________________ __________________________________________________ ______________________ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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