Senior Member
Join Date: Nov 2012
Posts: 208
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Hi!
Is it possible to modify the character sheet without the .dat files, only using the editor? As that's the part where I like my own 5e datasets better and it would be great if I could port some of my features over to the official version of the datafiles ;-) MagicSN |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Aug 2012
Posts: 779
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Unfortunately, creating a custom character sheet isn't something that can be done in the editor.
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#2 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Quote:
Alternatively I could send you code snippets for my must-have features and you could have a thought if you think it a good idea to implement them ;-) For me some of the stuff I have in my datafiles but you not in yours is the prime reason why I don't switch over to the official datafiles right now. I really like what you did, it is in many ways better than my implementation - but some stuff I absolutely need is sadly missing and due to no .dat files I cannot implement it, mostly this is regarding the character sheet though probably some changes to core classes would also be needed MagicSN |
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#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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You can create custom sheets without access to the .dat files. There are a couple popular ones for pathfinder, but I'm not sure how the documentation for that would apply to this new game system. Custom sheets are sadly something I am not very familiar with. I'll check into this for you next week.
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#4 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Quote:
Best would be if I could just modify parts of the sheet, like adding a new box with some additional data and leave the rest itselves. Or for the optional Spellpoint rule from DMG I would want to display the sheet as normal if it is deactivated, but if it is activated I would want to disable the spell slots display and at the same place display my spellpoint cost list instead. Maybe an option would be that the character sheet code is actually released as .dat files? Is it possible a dataset is done partially as .pkg, and partially as .dat files or do you need to do either the one or the other? Best regards, Steffen |
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#5 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Well, I checked into this and am told that the structures for this aren't in the 5e system yet, so you'd need to hold off for now. We'll try and get things set up in the next few phases.
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#6 |
Senior Member
Join Date: Nov 2012
Posts: 208
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#7 |
Senior Member
Join Date: Dec 2008
Posts: 121
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Any further updates/information on this one? I remember AncientOne's Pathfinder sheet was pretty super awesome...especially with the fact that you'd automatically get updates through the tool...
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#8 |
Junior Member
Join Date: Apr 2016
Posts: 3
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Bummer. I bought Hero Lab to make it easier to create physical sheets. I wish I'd known they didn't look like the "standard" D&D character sheet.
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#9 |
Junior Member
Join Date: Sep 2011
Posts: 3
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Quote:
My whole reason for using Herolabs is to easily print out updated charactersheets. |
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#10 |
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