Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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I went into Develop/ Supplement Packages, and selected "none". All works fine, but when I tried to equip a gear item I made (adventure kit) with auto-adds (100 rounds of ammo), it gave a list of errors. But when I went back and turned on all the supplement packages, everything was fine.
So is there any work around, or does that source (I think it's - Ultimate Equipment Guide) have to be enabled to use the auto-adds in the editor. Thanks |
#1 |
Senior Member
Join Date: May 2015
Posts: 830
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If what you are adding is from a secondary source that source must be enabled
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#2 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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No, everything was created. So IDK, I was thinking I could just add a tracker and name it ammo. Seemed strange though. IDK.
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#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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I am a little confused by what you mean by equipping a kit with auto-adds. Auto adds execute upon purchase, and typically don't include adding the actual pick purchased. Could you explain a bit more?
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#4 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Yea, everything is original. I was checking the dataset for any errors. So I removed all the settings. It loads fine and that is cool. I was checking a gear item that had some items attached with the auto-adds (all also original), but it throw out a bunch of crazy errors, (user fields errors - there where no user fields, just items).
Anyway, the real crazy thing is I tried it again this morning and it worked fine. lol So I guess it's cool. IDK must have been something weird at that moment, maybe gremlins. |
#5 |
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