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Aaron
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Join Date: Oct 2011
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Old July 19th, 2012, 06:41 PM
Quote:
Originally Posted by Minneyar View Post
According to the Undine Racial Traits on page 175 of the ARG, Swim should always be a class skill for undines. If I make an undine with a class that doesn't have Swim as a class skill (bard, for example), the skill is not marked as a class skill as it should be.
Good catch, fixed.
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Belafon
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Old July 20th, 2012, 02:39 AM
An aasimar with the celestial servant feat from ARG is supposed to add the celestial template to a bonded mount, animal companion, or familiar.

The familiar seems to be working but the celestial template is not even appearing as a choice for bonded mounts or animal companions (although Entropic, Fiendish, and Resolute are showing as choices).
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Aaron
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Old July 20th, 2012, 07:41 AM
Quote:
Originally Posted by Mowgli View Post
Creating a Strix character: Paladin 01, DEX 13, Clipped Wings Alt Racial Trait.

No equipment, so no encumbrance, but for some reason the Fly skill is listed as -3 rather than the +1 it should be (no skill ranks purchased yet). Adding a rank in the Fly skill brings it up to +1 (should be +4).
This is working correctly. Clipped Wings lowers your maneuverability to Poor, and Poor maneuverability reduces fly checks by 4.
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Aaron
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Old July 20th, 2012, 08:25 AM
Quote:
Originally Posted by Vrischika111 View Post
in ARG building system :

1/relentless
is tracked to 1/day. should be situational (on ground) but no limits per day
(note that the relentless racial trait for dwarf is also incorrect, see my previous post)

2/ taking outsider native causes a validation error : "humanoid type should select at least one humanoid subtype".
the subtypes humanoid are properly greyed out when choosing subtypes for outsider
BUT if you pick a humanoid subtype, it causes no error validation and remove the one above
Both of these are fixed.
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Aaron
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Old July 20th, 2012, 08:32 AM
Quote:
Originally Posted by Belafon View Post
Nope, I can select Magic Attacks (for example) with no errors. It should probably be grayed out to begin with a prerequisite error.

As for the evolution points, it's just like any other untyped bonus from different sources (stack). An example would be the Gnome Oracle's favored class bonus (+1/2 curse level) stacking with the +1/2 curse level per HD from non-oracle classes.
If you actually add the Magic Attacks though, the archetype throws an error to the hero. It's certainly not the most obvious place for it... I'll rework things to put pre-reqs on the evolutions, but that won't make it into todays update, sorry.

Upon researching the issue of the points, it says on pg 9 of the APG that favored class bonuses round down and provide no benefit until they have a whole number bonus. So as I understand it, at 2nd level you have 1/2 pt from wild caller + 0 from favored class bonus (1/2 rounded down). At 4th level you correctly get the 2 points.
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Aaron
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Old July 20th, 2012, 08:34 AM
Quote:
Originally Posted by Sendric View Post
The Efficient Quiver does not have a weight.
Thanks, fixed for now. Expect to see a lot more corrections to old items when we put out the Ultimate Equipment files.
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Aaron
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Old July 20th, 2012, 08:52 AM
Quote:
Originally Posted by kinevon View Post
Tool, Masterwork only shows the Craft skills as choices. It should show any skill as a choice. At a minimum, for PFS, but there are many things that could qualify as masterwork tools for various skills.
The wording is very general, I'm going to hold off on changes to this until we get UE out, when this will hopefully be clarified.
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Aaron
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Old July 20th, 2012, 09:02 AM
Quote:
Originally Posted by AntHover View Post
Problem:
Spells added to a Wizard spellbook cannot be added to a Magus spellbook, and vice-versa.

To replicate:
Create a new character with Ultimate Magic enabled, other settings appear not to affect this problem.
Add one level of Wizard and one level of Magus, order not important.
Pick one of those classes, open it's spellbook and add spells shared on both spell lists.
Open the spellbook for the other class and look for the same spells to add.


There's also a problem with the spellbook window auto-adjusting it's height off the top of the display screen when adding a large number of spells, possibly preventing access to some of the spells listed unless the spellbook is closed and reopened. I noticed this when adding all 1st level Wizard spells whilst testing the above problem.
The first part is on our master bug list, I don't think the second is a bug since it sounds like the scrollbar is appearing for you once you close and reopen the spellbook.
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Aaron
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Old July 20th, 2012, 09:03 AM
Quote:
Originally Posted by radionausea View Post
the "recommendation" that the Glory domain (and its sub-domains) be used with positive energy channelling causes an annoying validation error. Especially as there is an evil deity (General Susumu) that grants the glory domain and heroism subdomain.
Removed.
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Aaron
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Old July 20th, 2012, 09:22 AM
Quote:
Originally Posted by Vrischika111 View Post
the monk archetype "maneuver master" generates a wrong CMB at level 3 or above if you activate the "flurry of maneuver" in 'in-play" tab

this is probably because monk 3 already takes the monk level in place of the BAB for maneuver.

the flurry of maneuver also takes the monk level instead of bab, and so the difference is added twice.
Thanks for the report, you are correct in your analysis of the problem. Should be fixed.
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