Member
Join Date: Sep 2017
Posts: 69
|
I was working on adding some scripts for a campaign I am running and I ended up needed to add some custom characters from Extinction Curse.
I seem to recall when I was making custom monsters earlier, when you created a custom ability it was possible to assign it an action cost to use. I don't see this option anymore, was it removed or moved elsewhere? is there another method of marking a custom ability as having actions to use in the actions portion of the sheet? thank you |
#1 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
|
You're right, it's even vanished from the UI for monsters I've already created (though the Play screen still seems to show the actions correctly). Welp, time for another bug report.
EDIT: Wow, looking at my saved monsters, it looks like a LOT of the Customize Ancestry UI has vanished. And I have a lot of NPC to build for my upcoming sessions, too. Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds Last edited by charlieluce; October 9th, 2020 at 02:34 PM. |
#2 |
Member
Join Date: Sep 2017
Posts: 69
|
I didn't see any mention in any patch notes, but i may have missed it. it this a bug or is it intentional feature reduction?
|
#3 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
|
It's almost certainly a bug. All that stuff is by-the-book GMG creation rules.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#4 |
Senior Member
Lone Wolf Staff
Join Date: Aug 2012
Posts: 779
|
That is indeed missing from th UI. I'll add it to tour to-do list.
|
#5 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 408
|
What all from the Customize Ancestry UI has vanished? Action selection from custom abilities, definitely, that was my bad on some of the updates we made. Potentially some modifications on generic abilities, I've expanded some of the testing for "should this display for modification", but anything that expanded shouldn't have previously been showing. I'm just trying to be sure I investigate everything that needs it for a fix here.
|
#6 |
|
|