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Illyahr
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Join Date: Feb 2013
Posts: 357

Old June 21st, 2017, 09:26 AM
Shadowcaster mysteries seem to have a timing error. Adding any (custom ability) gets an error that you having too many
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Sendric
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Join Date: Jul 2010
Posts: 3,144

Old June 21st, 2017, 09:43 AM
Quote:
Originally Posted by Illyahr View Post
Shadowcaster mysteries seem to have a timing error. Adding any (custom ability) gets an error that you having too many
Hmm....the way it was set up appears to be a bit odd. I'll see what I can do with it.

Edit: Fixed....and so is Extra Fundamental.

Last edited by Sendric; June 21st, 2017 at 09:47 AM.
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alucardu
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Join Date: Apr 2015
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Old July 25th, 2017, 04:36 AM
I've added Spiritual Connection as a substitute class for my level 1 ranger. This should replace Wild Empathy with Spiritual Connection, but when I check the exported character PDF I see both Wild Empathy and Spiritual Connection within the Special Ability tab.

I'm trying to patch this by removing the cRgrWildE skill, but no luck so far.
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Sendric
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Old July 25th, 2017, 04:38 AM
Quote:
Originally Posted by alucardu View Post
I've added Spiritual Connection as a substitute class for my level 1 ranger. This should replace Wild Empathy with Spiritual Connection, but when I check the exported character PDF I see both Wild Empathy and Spiritual Connection within the Special Ability tab.

I'm trying to patch this by removing the cRgrWildE skill, but no luck so far.
Thanks. I've fixed this issue for the next release. It's a bit complicated, but if you need a workaround for the meantime, try adding this script to the class variant:

Phase: Render
Code:
perform hero.child[xWildEmpat].delete[Helper.ShowSpec]
PS I also updated the spell-like abilities so that you can actually track their usage in the Spells tab.
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alucardu
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Join Date: Apr 2015
Posts: 14

Old July 25th, 2017, 05:04 AM
Quote:
Originally Posted by Sendric View Post
Thanks. I've fixed this issue for the next release. It's a bit complicated, but if you need a workaround for the meantime, try adding this script to the class variant:

Phase: Render
Code:
perform hero.child[xWildEmpat].delete[Helper.ShowSpec]
PS I also updated the spell-like abilities so that you can actually track their usage in the Spells tab.
Okay I figured out I have to add the code to the Eval Rules scripts, but when I use it in hero lab I get a error message "????" (it's from the script I just made). How can I figure out where the error is from?

Last edited by alucardu; July 25th, 2017 at 08:23 AM.
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LoneWolf6155
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Join Date: May 2012
Posts: 12

Old August 5th, 2017, 08:35 AM
I don't know if this has already been brought up, but the shadowcaster mystery UNVEIL has a prerequisite error.
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Sendric
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Join Date: Jul 2010
Posts: 3,144

Old August 5th, 2017, 09:38 AM
Quote:
Originally Posted by alucardu View Post
Okay I figured out I have to add the code to the Eval Rules scripts, but when I use it in hero lab I get a error message "????" (it's from the script I just made). How can I figure out where the error is from?
The code I gave you is an eval script not an evil rule.
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Sendric
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Old August 5th, 2017, 09:39 AM
Quote:
Originally Posted by LoneWolf6155 View Post
I don't know if this has already been brought up, but the shadowcaster mystery UNVEIL has a prerequisite error.
Thanks. I'll look into it.
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spyker_katarn
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Join Date: Dec 2016
Posts: 15

Old August 8th, 2017, 12:52 PM
I'm not sure if this is a bug in the Community Set or in Hero Lab proper, but feats in the latest update don't seem to recognize when Smite is available for the purposes of prerequisites (e.g. Paladin class):

https://gyazo.com/3e7d1c1d7c778680865322cfa14bd781
https://gyazo.com/b6ee4443bebc0991701eaee827d0b1ca

The only smite feat that does recognize it is Smite Fiery Foe in the Frostburn splat, but I don't know if that's a bug either.

Note: I found this while theorycrafting a Human Paladin 6. I can provide files if needed.
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Sendric
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Join Date: Jul 2010
Posts: 3,144

Old August 9th, 2017, 03:47 AM
Quote:
Originally Posted by spyker_katarn View Post
I'm not sure if this is a bug in the Community Set or in Hero Lab proper, but feats in the latest update don't seem to recognize when Smite is available for the purposes of prerequisites (e.g. Paladin class):

https://gyazo.com/3e7d1c1d7c778680865322cfa14bd781
https://gyazo.com/b6ee4443bebc0991701eaee827d0b1ca

The only smite feat that does recognize it is Smite Fiery Foe in the Frostburn splat, but I don't know if that's a bug either.

Note: I found this while theorycrafting a Human Paladin 6. I can provide files if needed.
Sorry about that! Got it fixed.
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