Junior Member
Join Date: Jun 2007
Posts: 2
|
Hi,
I searched the forums and the manual and found no mention of gestalt characters. Is there an easy way to create them and/or has someone already done this? -Syli |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
|
SyliMaahn wrote:
> > > Hi, > I searched the forums and the manual and found no mention of gestalt > characters. Is there an easy way to create them and/or has someone > already done this? Unfortunately, Hero Lab can't create gestalt characters yet. We have plans to add the functionality for this over the next few months. Thanks, -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#2 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
|
Thread necromancy for the win!
So, ahh.... Any progress on this one? |
#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
Sadly, we've not added Gestalt functionality. Some users have had success adding them through Variant Classes though.
|
#4 |
Junior Member
Join Date: Dec 2013
Posts: 1
|
Is Gestalt functionality still in the works?
|
#5 |
Junior Member
Join Date: Aug 2013
Location: Connecticut, USA
Posts: 16
|
If anyone knows of these "successes" by other users; could you please direct us to the details on how to do it? After all isn't that the point of this thread; to get this information for those of us who do not yet know how to make it work?
|
#6 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
|
I believe there are some in the community set, but I don't have it in front of me. I'd have to take a look at it. If you have the community set, I would recommend perusing the variant classes to see if anything looks like a gestalt class.
|
#7 |
Junior Member
Join Date: Feb 2014
Posts: 10
|
is it possible to just make a data file with some of the basic combos. i have been entering them 1 by 1 and its taking for ever. if some one has not done the work I guess i'll just post them when i'm done. i'm at 65 of 152 possible combination, for current classes.
|
#8 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
|
I have been adding some of them that I have used, but its not easy especially with classes that have overlapping custom abilities.. Cleric and rogue... BLECH.. Wizard and ANYTHING... egrrrrrg!
And it is currently impossible in any way shape or form from what I have read to create gestalts of two caster classes. Creating two seperate spell lists from what I can see isn't possible. |
#9 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
For the Custom abilities, you can overwrite the candidate expression of a later table to select a different category of abilities.
For 2 caster classes, maybe you could use the racial spellcasting mechanics for the second spell class? Haven't really tested that, and it might get pretty complicated. |
#10 |
|
|