Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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I really like AEIOU's suggestion. My more lazy approach would be to just have one topic and then use sections within the topic to given era-specific information. The problem with my approach is that you can't filter on your data as easily. With AEIOU's approach, you could easily show only topics relevant to a specific era, which would allow you to run multiple campaigns in the same realm but at different eras.
Since I don't plan to do that, the era information is more for background information, so I'd just create a "history" section to the topic and subsections for the different eras, where that information is important to my campaign or an adventure. I do use data snippets to record when players visited or did something noteworthy at a location. While you can use reveal history to get the same thing, I like to see the campaign's history in the timeline, not only as a log of what they've done but also because their actions become part of the history of the realm. Quote:
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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#11 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Quote:
I'm curious how they are going to sell material in the Content Market that uses non-Gregorian calendars. Doesn't seem like the timeline is going to be useful for adventure paths and other content that makes use of in-game calendars. Kinda hoping content creators will start demanding custom calendars. Their votes would likely be weighted more heavily. (I personally think that GM votes should be weighted more heavily than players, but that doesn't seem to be the case, given that Journals rose to the top, over custom calendars and printing). RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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#12 |
Senior Member
Join Date: Feb 2013
Location: Bennekom, Netherlands
Posts: 206
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Seeing both ideas MNBlockheads (1 topic with sections about the era's) and AEIOU (1 topic for each era). I would go about it this way:
If you have a game where the PCs are in only 1 era, and all the rest is background information, then I would use MNBlockheads idea. This will have everything together and all information is in one place. If you have a game where the PCs travel between the era's and you need specific information on only the situation in one era I would use AEIOU's option. If you go for AEIOU's option I would add a snippet with a link to the previous and next era's, so you can also quickly move through all the era's if needed. |
#13 |
Senior Member
Join Date: Aug 2013
Location: Germany
Posts: 282
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Quote:
When I started world building in RW, I thought my approach with three realms would make it easier to keep the different versions of cities and countries organized. Some locations ceased to exists, some rich areas turned to slums et vice versa etc. And shouldn´t I be able to copy e.g. a city from one realm to the other and then rework it accordingly, once the content market is fully released? On the other hand, the tag idea sounds great, too. |
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#14 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,517
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Quote:
It may be, however, that those content creators don't care as much about calendars as the few vocal folks on this forum do. Not all adventures, campaigns/adventure paths, or other content care that much about dates. Last edited by Parody; March 31st, 2016 at 04:30 AM. |
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#15 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Perhaps. But it would be a shame that campaign settings with rich historical content may not be able to make use of the timeline functionality because they do not use Gregorian dates.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#16 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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The reality, as with so much of RealmWorks, is "it depends".
It depends... on what the user is trying to do. It depends... on what material the user has available and wants to include. It depends... on what feels comfortable to the user. For example, in the case of Call of Cthulhu, because there are separate setting sourcebooks for different time periods, separate realms by time period may make sense, as they are practically "different settings" even if they are all in the real world. Another example is the Forgotten Realms. For the launch of 4E D&D, WotC re-wrote the geography of the Realms. They seem to have done so again in "the Sundering" for 5E D&D. The geography, races, and other setting materials are so different in each period ... pre-4E, 4E, and 5E, that separate Realms may make the most sense in RealmWorks for them. As I view RealmWorks, it is a "point in time" view of the world. Historical events can be recorded, but I don't get the feeling that one realm is meant to support more than one period of time. RealmWorks is always "now" for an active campaign. The more different places are by time period, the more the argument for a separate realm makes sense to me. |
#17 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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For my own work, I assume present-day for all entries and if there is something of historical relevance, I add a date entry and a quick description of what was changed/added/destroyed. Simple.
Back to the OP's question, my answers to him are based on the assumption that one group of characters will be visiting different Era's and therefore the different locations need to be separate. Maybe time travel or visions or something. My suggestion also works for tracking PC versions over time or other bits of info where you need specifics only about a single point in time. However, if the information regarding what happened to something over the Era's is for the GM only as historical background, then I totally agree with @MNBlockhead. Just add a history section to each entry and dump it there for your reference. If you are running different groups through different Era's, then @Silveras has the better approach. My rule-of-thumb would be to pick the option that is appropriate for the intended group and how you want to track its interactions with your world. |
#18 |
Junior Member
Join Date: Mar 2016
Posts: 4
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Hah! Well then, perhaps someday in the far off future in a distant realm perhaps this will happen. :3 Having been part of QA and on the Tech side of things I can certainly attest to random crap taking place and pushing deadlines back. Who knows what's happened ey?
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#19 |
Senior Member
Join Date: Aug 2013
Location: Germany
Posts: 282
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Quote:
Since time plays a significant role in my campaigns on the micro as well as the historical level, I hope for the calendar tool to come soone. And I will test the tag idea for historical background information amd charakter development. |
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#20 |
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