Junior Member
Join Date: Sep 2013
Posts: 7
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Hey gang, been playing with Realm works, filling out things for a Numenera game I'm going to run, and I've found something a bit annoying. The automatic content link detection is grand, but can it only be done with each individual entry? Say I fill in several characters, each from a city, but I have not made the city entry yet, do I have to, after making said city, go into each individual to link them TO the city? I know if I put each character on the city it will link out.
I guess, is there a way to tell the program to look into all entries and find links? If not, I'd love this moved to requested features *laugh* |
#1 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,518
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There isn't right now. There's request threads for it.
The way they intend you to work is to use Ctrl-Q (Quick Create) while creating your Topic/Article to make Topics or Articles that you want to link to but don't already exist. That way you won't need to go back and rescan affected Topics/Articles for links. I don't like doing this because I don't want to scatter empty Topics/Articles around, but it's either that or going back and telling a bunch of Topics to relink. Last edited by Parody; June 10th, 2014 at 09:28 PM. Reason: Fixed my grammar. Sorry if this pings the thread. |
#2 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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One approach I am experimenting with right now is to delay setting the Containing Topic until I have entered most/all of the entries for a book I am transferring, or a region, whatever.
When you go back and set up the containing hierarchy, it re-scans the topic and proposes the new links at that point. |
#3 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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I use Quick Create as Parody noted and it works very well for creating "stub" topics of everything that needs to link.
Once I actually add content to a stub topic, I move it to the appropriate container like Silveras. Where I might be a little different from his/her approach is I don't wait until the end but rather containerize them as I complete them. This makes initial setup quick with appropriate linkages. And it gives me a simple visual indication of what needs more work. If I see any entries in Individuals for example, I know that it hasn't been sufficiently completed as it has not been moved to its correct container. Same is true of locations, plotlines, groups, etc. If they aren't containerized, they aren't complete. |
#4 |
Senior Member
Join Date: Mar 2014
Posts: 411
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One other method that's been noted is that you can use "Automatically Assigned Tags" to add an "Incomplete" (or whatever) tag to all newly created topics. Then when you fill in the details you remove the tag.
This lets you search for the stubs that you've created using CTRL-Q but not added details for. |
#5 |
Junior Member
Join Date: Sep 2013
Posts: 7
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Thanks for the quick response. I'm not much for reading manuals and the like, kinda try and figure things out and look only when I'm stumped, didn't know about the ctrl+q thing. hehe
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#6 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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You can also highlight the topic, right click, and assign.
I also use Ctrl-Enter, Ctrl-Alt-R, Ctrl-M, Ctrl-D and Ctrl-G all the time. That gives you something to look up. |
#7 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2011
Posts: 1,090
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Quote:
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#8 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,518
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Quote:
Auto-assign tags is disabled and the list of auto-assigned tags is blank (even in a brand new Realm in 1.0.1006.163), so I guess I wouldn't have expected it to assign any. Last edited by Parody; June 9th, 2014 at 10:55 PM. Reason: Bah. |
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#9 |
Senior Member
Join Date: Mar 2014
Posts: 411
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Quote:
http://imgur.com/a/paOvz |
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#10 |
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