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FatherMorpheus
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Join Date: Dec 2017
Location: Earth
Posts: 21

Old December 20th, 2017, 11:01 PM
Downloaded the whole group on github.
Dropped the files into my Hero Lab/data/savage directory.
Loaded up Hero Labs and selected Savage Worlds

Received the following error:
Syntax error in 'eval' script for Thing 'fcSRJuCyb' (eval Script '#1') on line 1
-> Non-existant thing 'trkBurn' used by script
Sytax error in 'eval' script for Thing 'grpSRJuice' (Eval Script "#1') on line 2
-> Non-existant thing 'trkBurn' used by script

It told me it would try to load in recovery mode, which it did successfully.

I figured out if I went into Tools -> Show Editor, I could load the .dat files.

When I try to Test one of the files though, I receive the same error as above.

Guidance on what I'm doing wrong?
FatherMorpheus is offline   #191 Reply With Quote
TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,241

Old December 21st, 2017, 06:52 AM
Ok, somewhere along the line a sync was missed from my local version to GitHub.

Everything should be up to date now. grab these files:
  • Rifts.1st
  • Rifts.dat
  • savrifts_miscellaneous.dat
  • savrifts_resource.dat
  • savrifts_tab_herojourney.dat
  • savrifts_traits.str

that should fix the missing trkBurn issue and make sure it's all up to date.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #192 Reply With Quote
Zaknaefin
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Join Date: Oct 2016
Location: New York
Posts: 79

Old December 21st, 2017, 09:34 AM
That resolved my issue

Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream.
Zaknaefin is offline   #193 Reply With Quote
Zaknaefin
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Join Date: Oct 2016
Location: New York
Posts: 79

Old December 21st, 2017, 03:00 PM
Quote:
Originally Posted by TCArknight View Post
Thanks!

Fixed in the file I just uploaded to Github.
Master Cyber Armor is currently requiring Improved Cyberkinetic Awareness (not Improved Cyber Armor) as a pre-req.

Is it possible to have the Edge add a stacking 2 Armor?

The Cyberknight Iconic Framework should validate the Holy/Unholy Warrior Edge without the normal pre-reqs.

The In-Play Tab selector for the Psi-Sword (Split) function does not toggle like the selector in the Framework Tab.

Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream.
Zaknaefin is offline   #194 Reply With Quote
FatherMorpheus
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Join Date: Dec 2017
Location: Earth
Posts: 21

Old December 21st, 2017, 11:29 PM
Got it working, now to play around with it.
Question, might a .txt file be added to the Github with which Icronic Frameworks are considered done, and which are works in progress?

That way, I could focus on testing things which need to be tested?
FatherMorpheus is offline   #195 Reply With Quote
TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,241

Old December 22nd, 2017, 09:27 AM
Just added this readme to the repository.

Please make note of anything you feel needs to be improved, changed, etc. And anything missing that needs to be added.
Attached Files
File Type: txt Savage Rifts - ReadMe.txt (196 Bytes, 7 views)

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #196 Reply With Quote
FatherMorpheus
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Join Date: Dec 2017
Location: Earth
Posts: 21

Old December 22nd, 2017, 10:16 AM
Quote:
Originally Posted by TCArknight View Post
Just added this readme to the repository.

Please make note of anything you feel needs to be improved, changed, etc. And anything missing that needs to be added.
Awesome!
FatherMorpheus is offline   #197 Reply With Quote
TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,241

Old December 22nd, 2017, 09:34 PM
Quote:
Originally Posted by Zaknaefin View Post
Master Cyber Armor is currently requiring Improved Cyberkinetic Awareness (not Improved Cyber Armor) as a pre-req.

Is it possible to have the Edge add a stacking 2 Armor?
Easy fix for the Prereq.

For the 2 MDC Armor, I may add a bootstrapped piece of gear for that. Let me see what I can come up with.

Quote:
The Cyberknight Iconic Framework should validate the Holy/Unholy Warrior Edge without the normal pre-reqs.
Will look into this.

Quote:
The In-Play Tab selector for the Psi-Sword (Split) function does not toggle like the selector in the Framework Tab.
Since they are two different checkboxes, iím working on improving the In-Play selection. This will end up toggling the ďMega DamageĒ entry in the wpSpecial field.

Iíve noticed that AP and the wpSpecial entry donít show for weapons in the Statblock, but I may change that for the Rifts Statblock at least.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #198 Reply With Quote
FatherMorpheus
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Join Date: Dec 2017
Location: Earth
Posts: 21

Old December 29th, 2017, 02:39 PM
As I'm using this to create CS NPCs (and get even more familiar with Savage Worlds CG) I noticed none of the CS equipment is in the listing.

So I subbed an Triax T-11 Enhanced, it adds the Pace enhancement, Armor and Toughness. Though, it doesn't appear to enhance the Strength attribute.
FatherMorpheus is offline   #199 Reply With Quote
FatherMorpheus
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Join Date: Dec 2017
Location: Earth
Posts: 21

Old December 29th, 2017, 03:21 PM
Also noticing some oddness with the Combat Borg. Maybe I'm missing something, but I think I should be able to select Beyond the Limit, but can't see it in selection. Even though I've given the character enough exp to be Veteran.
FatherMorpheus is offline   #200 Reply With Quote
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