Member
Join Date: Aug 2018
Posts: 29
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Heightened Spells are showing up in the wrong spell level in the Play tab and in printouts. E.g. if I have Mage Armor memorized at 2nd level, that's important information.
Last edited by oadrian; August 26th, 2018 at 02:24 PM. |
#71 |
Member
Join Date: Aug 2018
Posts: 29
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Sturdy shields are also missing from the item list. It seems that weapon and armor that are also magic items before runes are all missing.
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#72 |
Member
Join Date: Aug 2018
Posts: 29
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Cannot add dice as an effect. And overriding dice has no effect.
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#73 |
Senior Member
Join Date: Jun 2016
Posts: 204
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Quote:
Quote:
How do I do this? |
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#74 |
Member
Join Date: Aug 2018
Posts: 29
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Under temporary adjustments (equipment category) there's an option for Override Weapon Damage Dice. If you add that, it has several options. One is for the weapon in question (melee or range AND which weapon). Next you have "Number of Dice" and "Size of Dice"
If you click on the weapon to open it, you *can* see that the numbers have changed, but there is no change to the Play Tab, print-outs or the Dice Roller for that weapon. Also there is no way to *add* dice without overriding the base dice. |
#75 |
Senior Member
Join Date: Jun 2016
Posts: 204
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Quote:
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#76 |
Member
Join Date: Aug 2018
Posts: 29
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Quote:
Being able to specify additional dice would be nice for Potent Crystals, Oil of Potency or the Shillelagh spell. That or it would be nice to be able to specify the Dice # while leaving the dice size alone. I understand you probably don't want to make the list of effects too large though. |
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#77 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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As I almost missed this I wanted point out that HLO has a new option that is on by default. If you try and add a specific magic armor or weapon they are initially NOT displayed. You have to uncheck the new "Hide Special Items" at the top of the add weapon/armor window.
Just wanted to point that out. HideSpecial1.jpg Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#78 |
Member
Join Date: Aug 2018
Posts: 29
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Handwraps of mighty fists take up actual hand slots so if you mark them as equipped you can't also mark your fist as equipped or a sword. Additionally Dragon *Kick* from Dragon Stance is listed as taking up a hand
Last edited by oadrian; August 30th, 2018 at 08:31 AM. |
#79 |
Junior Member
Join Date: Feb 2016
Posts: 1
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Sent through bug report, but not sure if it went through.
Can only add one temporary adjustment. Adding one removes the "+" option. If you have the adjustment list up and select multiple, you get an error. Affects both play and adventuring tabs. |
#80 |
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