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Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old August 31st, 2016, 04:50 PM
This month brings us only one book, but a flood of new adventure options! Also, a heavier than usual batch of bug fixes!

New Releases
  • Spooky Scary Skeletons! Haunted Heroes Handbook debuts as the first book in the new Pathfinder Player Companion #24 package.
  • Several new pathfinder modules are now available for purchase! Carrion Hill, The Harrowing, The Midnight Mirror, Tears at Bitter Manor, The Dragon's Demand, and Plunder & Peril are each available as a new package.
  • Are you ready to go "In Search of Sanity"? Episode 1 of Strange Aeons is now available as the first chapter in our latest Encounter Library.

Enhancements & Changes
  • Player content from the adventure paths is now enabled by default, to make it easier to discover by users.

Bug Fixes
  • Claw attacks were missing for animal companions and eidolons.
  • A phantom's ability to deliver touch spells was showing the wrong range at 12th level.
  • A Living Grimoire didn't have a starting spellbook available.
  • Vainglory was imposing too large of a skill penalty.
  • The Circuit Judge was removing all of a cavalier's feats.
  • Master Bard wasn't removing the AC penalty from Raging Song.
  • Arcane Dabbler wasn't letting you select a witch spell.
  • The Quicken Breath Weapon feat was requiring Con 13, instead of Con 15.
  • The Power of Evil feat was applying its profane bonus incorrectly when activated, which meant it could stack incorrectly.
  • The Power of Righteousness feat was applying a profane bonus instead of a sacred bonus, which meant it would always stack incorrectly with other sacred bonuses.
  • The Sudden Strike feat was applying a situational to saves instead of attacks.
  • The Master of Peaks/Swamp Rebel trait was not mentioning its bonus type in its situational.
  • Many traits from Dragon Empires Primer were still applying their benefits even when disabled.
  • The Sliding Axe Throw feat was missing it's source from Dwarves of Golarion.
  • The Raging Chakra feat was missing it's Con 13 pre-requisite.
  • The Angelic Flesh (brazen)/Flame Heart feat was applying it's fire resistance even when disabled.
  • The Contagious Spell metamagic power was incorrectly sourced to Advanced Players Guide instead of Horror Adventures.
  • The Nurian Shield feat was throwing an error when added to a character.
  • The Nightwave Style feat was applying its skill bonus incorrectly, so that it would sometimes stack wrong.
  • The Ever-Vigilant feat was applying its skill and Initiative bonuses incorrectly, so that they would sometimes stack wrong.
  • The Collapse Crawler feat was not mentioning its bonus type in the situational.
  • The Construct's Bane feat was not making Knowledge (arcana) a class skill soon enough for it to get the +3 bonus when ranks were added to it.
  • The Mechanical Universe feat was incorrectly applying a trait bonus to the chosen skills, rather than an untyped bonus, and only one of the selectors worked.
  • The Corpse Companion template was incorrectly showing a source of the Rival Guide.
  • The Chakra Adept feat was not recognizing when Chakra Initiate was taken.
  • The Resistance Chakra feat was not recognizing when Align Ki was taken.
  • The Touched by Sacred Fire feat was applying fire resistance even when disabled, and was missing a situational for the saves.
  • The Exploding Tiger Fist feat was looking for improved natural attack instead of improved unarmed strike.
  • The Caruth Practitioner feat was missing the prerequisite of 4th level in one of several different classes.
  • The Crippling Missile rogue talent was throwing errors when added to a hero.
  • The Extra Innate Spell feat was not functioning.
  • The Theurge class was not able to add a spellbook.
  • The Lay of the Land feat was giving an unresolveable validation error once you added favored terrains.
  • The Manifested Blood feat was showing multiple copies in the Activated Abilities table when taken multiple times.
  • The Unfettered Familiar feat was not able to be added multiple times.
  • When filtering the deity list by a keyword, the lines for domains/subdomains/inquisitions were not being checked by the filter.
  • Certain domains which should have been available to the deity Veles were not available.
  • The Goat of the Woods deity was missing access to the Apocolypse/Prophecy Domain.
  • The Veles deity was missing access to the Fish/Apocolypse/Prophecy Domain.
  • The Seggotan deity was missing access to the Prophecy Domain.
  • The Bastet (KP) deity was missing access to the Hunting Domain.
  • The 'The Hunter' deity was missing access to the Hunting Domain.
  • The Snapping Turtle race was listing it's CR as 1, instead of 1/3.
  • The Shae race was adding its default knowledge skills twice, as well as several other dupes.
  • The Shae race's touch attack was showing incorrect damage.
  • Negative levels were not reducing the CL/Concentration bonus of racial spell like abilities.
  • Negative levels were not reducing Initiative bonus.
  • The Cloak of Fangs wasn't adding it's bite correctly when activated.
  • Several items from inner sea monster codex had names that were incorrectly capitalized.
  • The Climber Lizardfolk race was missing it's default Hp.
  • The Extra Rage Power feat was not interacting with secondary barbarian levels (from the PU variant multiclass system).
  • The Kinetic Blade infusion for kineticists did not allow the user to specify whether the blade counted as light or one handed.
  • The Vigilante's Shield of Blades ability was not applying a bonus to AC when power attack was activated.
  • ReqFeat tags for mythic feats were not appending "mythic" to their name in the missing pre-reqs text.
  • Several domains were showing Smoke as an extra 2nd level domain spell.
  • Armed to the Teeth was not using the correct pre req when users changed the prevalance of guns in the campaign.
  • The Haunt Collector archetype's Extract Haunt ability was incorrectly added at 8th level rather than 2nd.
  • The Military Tradition Human ART was not offering firearms as selections.
  • Mythic Unseen Spell was not merging with the non-mythic version in the statblock.
  • The Light Slaver's Crossbow was missing it's weight.
  • The Incredible Parry mythic ability was not chooseable by the Guardian mythic path.
  • The Mythic Great Cyclops was incorrectly sourced to Bestiary 3.
  • Eidolons with the Avian form were missing their claw attacks.
  • The Armor Focus feat was not fulfilling the pre-reqs for Armor Mastery feats as though it were armor training.
  • Double weapons were not halving power attack's bonus to damage for their off hand attack.
  • Eidolons of the Biped form were showing themselves as immune to trip.
  • Plant companions from ARG were not marked as forbidden for PFS characters.
  • The Crawling Hand stock portfolio had incorrect HP and the race itself had an incorrect CR.
  • Medium's trickster spirits were adding bonuses to only Dex skills, instead of all skills.
  • The Bloody Fists trait was incorrectly adding a trait bonus to unarmed melee attacks instead of damage.
  • The Figment Familiar archetype was reducing max HP in an odd way, and was not hiding Spell like abilities of the Divination school.
  • Vital Strike was applying to Kineticist's blasts when activated.
  • Faerie Dragons were available to PFS characters as improved familiars.
  • Mythic Weapon Focus wasn't working correctly for grapple.
  • The Giant Ant Queen race was having it's CR set to 6 by the templates it bootstraps. The final CR should be 2 higher than the base giant ant (CR 4), which I corrected it to.
  • When creating a custom monster, there was not a way to add fast healing.
  • The target text for mass heroic fortune was missing.
  • The favored class bonus for a changeling witch wasn't adding a free spell.
  • The bonus damage from Painful Stare has been clarified.
  • The Withstanding armor property can now specify its creature type.
  • Phantoms were getting extra HP if the average HP at new levels rule was active.
  • Bloodragers were missing the new bloodlines from Legacy of Dragons.
  • Skeleton templated creatures with racial HD were calculating thier CR incorrectly.
  • The Lumivore ability of the Typilipede race had no way to activate it's temporary HP pool.
  • The Order of the Glyph hellknight order was duplicated.
  • The Helm of Certain Sanity was not taking up the head slot when equipped.

Data File Authoring
  • Classes can now have multiple StartBook tags. This is used for the Theurge class from Kobold Press, which gets 2 starting spellbooks (one for wizard spells and the other for cleric spells).
  • Added the Hero.FamHPQuart tag. Used by the Figment familiar archetype, it causes the familiar's HP to equal one fourth of the master's, rather than one half.
  • Added the Helper.IndepPool tag. When bootstrapping a temporary Hp pool to something which cannot have an activation (like a race), adding this tag allows the pool to be independantly activated.

Last edited by Aaron; August 31st, 2016 at 04:53 PM.
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wolverinex3d
Junior Member
 
Join Date: Aug 2016
Location: San Francisco, CA
Posts: 3

Old August 31st, 2016, 10:24 PM
I am unable to locate The Dancing Hut of Baba Yaga in the Encounter Builder or races, etc. after installing the community GM and Reign Of Winter related files. Any idea how to activate/find it?
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wolverinex3d
Junior Member
 
Join Date: Aug 2016
Location: San Francisco, CA
Posts: 3

Old August 31st, 2016, 10:25 PM
Re Baba Yaga hut: Found it as a MAGIC ITEM and it adds its information as anotehr character.
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EldritchWeaver
Senior Member
 
Join Date: Dec 2014
Posts: 124

Old September 4th, 2016, 12:58 PM
Found some bugs:
  • You can remove certain skills to count as adventure skills, but you can't select them in the background skill tab. So currently you need to use "Skill (other)" where possible.
  • The Bag of Endless Holding is marking costing 4,100 gp, but according to the PRD it is just 3,200 gp.
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AndrewD2
Senior Member
 
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old September 4th, 2016, 06:40 PM
Please report bugs here: http://www.wolflair.com/report-pathfinder-bug/
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EldritchWeaver
Senior Member
 
Join Date: Dec 2014
Posts: 124

Old September 4th, 2016, 10:41 PM
Reported bugs there, too. Thanks for the info!
EldritchWeaver is offline   #6 Reply With Quote
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