Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Online Forums > HLO - Pathfinder 2nd Edition

Notices

Reply
 
Thread Tools Display Modes
TheMaskedFerret
Senior Member
 
Join Date: Apr 2011
Location: Https://tmf.space
Posts: 390

Old October 31st, 2019, 04:57 PM
Errata for the CRB is available at this blog. Link to errata is https://paizo-images.s3-us-west-2.am...Errata+1.0.pdf

Highlights:
Alchemist
Page 73: In the Chirurgeon section, change “lesser elixir
of life” to “minor elixir of life.” The lesser elixir of life is a
3rd-level item that a 1st-level character can’t create.
Page 73: In the Mutagenist section, remove the second
paragraph, which provides an obsolete benefit. Replace it
with the following free action.
MUTAGENIC FLASHBACK [free-action]
ALCHEMIST
Frequency once per day
You experience a brief resurgence of a mutagen. Choose one
mutagen you’ve consumed since your last daily preparations.
You gain the effects of that mutagen for 1 minute.
Pages 79, and 81: Several feats reference benefits for
alchemical items “you created,” which isn’t relevant
in the wider rule set. Remove “you created” from
Feral Mutagen, Elastic Mutagen, Invincible Mutagen,
Expanded Splash, Genius Mutagen, Persistent Mutagen,
and Mindblank Mutagen.


Wizard
Pages 204 and 206: Wizards gain their first class feat at 2nd
level. On page 204, in Table 3-18: Wizard Advancement,
remove “wizard feat” from the 1st-level entry. On page
206, in the Wizard Feats section, change the first sentence
to “At 2nd level and every even-numbered level thereafter,
you gain a wizard class feat.”

Changes to Make Bulk Less Restrictive
The following changes make Bulk limits less restrictive
for your character.
Page 287: Add the following entry for an alchemist’s lab:
Alchemist’s Lab: You need an alchemist’s lab to Craft alchemical
items during downtime. An expanded alchemist’s lab gives
a +1 item bonus to Crafting checks to create alchemical items.
Page 287: Amend the Alchemist’s Tools entry to the
following:
Alchemist’s Tools: This mobile collection of vials and chemicals
can be used for simple alchemical tasks.
Page 287: In the Backpack description, add this
sentence: “The first 2 Bulk of items in your backpack
don’t count against your Bulk limits.”
Page 288: Make the following changes on Table 6–9:
Adventuring Gear.
• Change the Bulk of the adventurer’s pack from
2 to 1.
• Change the Bulk of formula book (blank) and
spellbook (blank) from 1 to L
• Add “Alchemist’s Lab” (Price 5 gp, Bulk 6,
Hands 2)
• Change “Expanded Alchemist’s Tools (level 3)”
to “Expanded Alchemist’s Lab” as a sub-entry to the
new alchemist’s lab, and change the Bulk from 1 to 6
• Change the alchemist’s tools Price from 5 gp to
3 gp, and the Bulk from 2 to 1
Page 292: The waterskin is always light Bulk, whether
full or empty.
Page 289: The Bulk, Price, and Money Left Over entries
for some class kits change based on the adjustments above.

Bug Report Submitted
TheMaskedFerret is offline   #1 Reply With Quote
marroon69
Senior Member
 
Join Date: Dec 2017
Posts: 161

Old November 4th, 2019, 06:36 AM
Yea hoping this can get pulled in quickly I know there is a lot going on but here is hoping
marroon69 is offline   #2 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 12:21 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.