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Globetrotter
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Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199

Old September 5th, 2015, 09:11 PM
Still trying to move over from Obsidian Portal to Realmworks and it is it tough.
My god, I spend more time fighting with this program than just using OP, but I am still committed to trying.

So, in OP for all my campaigns I create a player's guide, similar to the AP's that Paizo creates. In this guide, I have campaign expectations which details the levels and the feeling of the game, any house rules for this campaign, as well as special traits, class options and alignments. With OP, it's pretty easy since I place it all in a page and just hyperlink: done. The formatting takes maybe 5 minutes and I have time to continue to world build.

With this, I am lost. Where do I put my player's guide information? How do I say that in this campaign, bugbears will generally be these classes and not there classes How do I say that human barbarians living in towns are rare, so the pc's should be wary of taking this class if they hail from the city?

Not to mention, my players write journal entries after each session, where do those go?

I really do want to move to this program, it looks superior. I am also realizing that I need to alter the way I notate my games to make this work. I think if I start to get some of the above questions answered, I can move forward a bit easier.

Thanks in advance.
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Asmo
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Join Date: Jul 2015
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Old September 5th, 2015, 09:43 PM
For player notes u can create an event named Player Notes and make it viewable.
I’m also hoping for better journal options. I would like to have an option where players (and DM) can add entries in their user notes and share them with other users so it becomes a log.
Nevertheless, I think RW has way more campaign management options than OP, but atm the latter is better from a logging/wiki perspective.
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Farling
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Join Date: Mar 2013
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Old September 5th, 2015, 10:51 PM
For player information, in the World Almanac you can put it under a "Player Synopsis" topic (found in the Sources collection), or in the Mechanics Reference you can create a "Mechanics Source".

This will help separate out the in-character information from the mechanics that are campaign specific.

Player Journals are not yet available as an integrated function, so you would have to manually create a new topic for each player's log (and you would have to copy the log into RW yourself). I already copy the logs from OP into specific topics to help keep all the information linked together.
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Vargr
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Join Date: Apr 2014
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Old September 5th, 2015, 10:54 PM
I have never used Obsidian Portal, so I have no idea how things work there.

For what it is worth, Real Works is a fantastic, capable and very flexible program, that does have a somewhat steep learning curve (as most worthwhile and complex programs). Once you get just a little into the program, you will probably never look back.

That being said, Realm Works is still being worked on, new features being added, others being improved, etc. so you might find features that are still not wholly in place, so to speak.

And as I am writing this I can see that I have been ninja'ed by Farling, so I will say no more

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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Farling
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Old September 5th, 2015, 10:57 PM
Quote:
Originally Posted by Vargr View Post
And as I am writing this I can see that I have been ninja'ed by Farling, so I will say no more
I only suggested one way of doing things, you may have a different approach
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Vargr
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Join Date: Apr 2014
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Posts: 740

Old September 5th, 2015, 11:45 PM
Well, you actually said what I was leading up to writing.

But I can add, that there is no "right" way of doing things in RW - which in the beginning can be intimidating. Take a look in the manuals, ask around and, more importantly, play around. You will find a way to do things that will suit you.

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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rob
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Join Date: May 2005
Posts: 8,232

Old September 6th, 2015, 04:40 AM
I strongly recommend you just use the "Home" topic of your realm for everything the players need to know. Or at least have all those pieces link from the "Home" topic. You can access this by clicking on the "home" button just to the left of the left/right arrow buttons at the top.

Hope this helps!
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JustinThomason
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Location: Los Angeles, CA
Posts: 281

Old September 6th, 2015, 06:59 AM
I second using the Home topic as the hub for all your player centric information.

Currently, I'm using it as a sort of Table of Contents for things the players need easy access to - the regional map, important NPCs, open side quests, etc. Basically the Home topic is broken into sub sections for each of these things with basic snippits that are little more than the corresponding topic names with maybe a sentence of added description. The links generated by the program then take you to the correct full topic.

I'm finding this has the added benefit of giving me a great place to easily navigate to things I need to get to in game like quest descriptions and rumor tables.

Honestly, we're not using RW for our session notes yet. Down the road, once web access and some of the other journaling features are in place we might revisit that, but for now we're using a shared Google Doc for our notes. This has the advantage of allowing the "official" notes to be a standard black on white font, and each of the players has a unique text color/background color combination to make in character comments or out of character meta-commentary. It has been working pretty well for us so far.
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Globetrotter
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Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199

Old September 6th, 2015, 08:14 AM
Yes, I believe this program to be superior, this is why I purchased it. The steep learning curve of this program is making it difficult for me to want to use it when OP is so much easier. If you haven’t used it, you should take a look. I am not saying choose OP over this program, but you should at least understand the differences. OP is like designing a campaign on paper, it’s easy to place your ideas and design. This program looks like it will help you make a better campaign, but you need to spend a lot of time learning the system before you can enjoy yourself. My complaint is that I purchased this program to save me time: it’s not.

Thankfully, everyone here is very friendly and it makes the pain more bearable.

Journals is something that will probably be added later. I cannot image this feature to be left out. In an attempt to learn how to use this program, I am trying to insert the campaign I am currently playing in into RW. For journals, I am using the “other” category as a container and the “further information” option to write the entry (or technically copy it from OP). Then I link to my character to show the relationship. This does not work very well. I was hoping to be able to show that I had written journals (it allows the GM to read it) but only show the players I have written something they cannot see. This allows RP and for them to find out what is going on with my character. This plan has not worked out well.

Journals aside, for the campaign I am designing, I still need to figure out how to create the player’s guide to character creation. I will try to place this in the home page, I think that is a good idea.

Where do I put race specific information? I have races and classes that pair together in this game, so I want to detail that to characters. This is so they know when then encounter hill giants, they are probably going to be barbarians. If they see a class outside of this list, then it is something special and they can choose to investigate why given interest.
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kbs666
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Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690

Old September 6th, 2015, 08:17 AM
I am also coming over from OP and am not having trouble migrating.

OP was never a tool that I liked all that much.

To make a players guide I simply wrote one in the mechanics source. It took me a bit of time to look over how things were laid out and to explore how things were set up. Then I made my existing campaigns players guide fit into that format. Pretty easy. The top level stuff went into the front page of the campaign.

Journals seem pretty much a non entity in RW so I hope it is on the todo list. In campaigns that meet once a month or every 2 weeks a written journal can be vital in keeping players up to date on what is going on, especially if someone misses a session. I'd much rather have a built in solution than a kluged one. Hopefully when the promised calendar comes out it will be part of that.
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