Senior Member
Join Date: Feb 2013
Posts: 357
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Open the Deities and Demigods file in the editor, select one of the feats, click on the 'Tags' button in the upper-right hand corner, change the fCategory line to Salient Divine Ability
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#11 |
Senior Member
Join Date: Oct 2016
Posts: 621
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Here is the file back, mate. All SDA have been added and prereqs coded where I could figure it out. Think you can touch these up for prereqs I couldn't code, and auto add features like Divine Weapon Focus?
Erin |
#12 |
Senior Member
Join Date: Feb 2013
Posts: 357
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I'll take a look and see what I can do
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#13 |
Senior Member
Join Date: Feb 2013
Posts: 357
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Here you go. There is additional content from Deities and Demigods that I could add, but this covers the actual deity content. I'll send the file to Sendric also for additional fixes and to be incorporated into the next release.
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#14 |
Senior Member
Join Date: Oct 2016
Posts: 621
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Nice! Good collaborating on this with you, any time you want to do another project, let me know
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#15 |
Senior Member
Join Date: Dec 2011
Posts: 100
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I know this is late, and I hate to disagree with Shadow, but you can add a tab with a template. Or more accurately, you add a class with a template (so you don't have hit dice) and use eval scripts to remove the level, saves, bab, skills etc. There is a write up over here.
http://forums.wolflair.com/showthrea...light=template |
#16 |
Senior Member
Join Date: Feb 2013
Posts: 357
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Quote:
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#17 |
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