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Adam.Ormond
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Join Date: May 2010
Location: Maryland
Posts: 167

Old January 6th, 2013, 08:42 AM
Is there a relatively simple way to create a new class the operates exactly like the Summoner, except receives spells from the Cleric spell list?

I'd be okay with just adding all the Divine spells to the Summoner's list -- just not sure how to go about it without duplicating every spell.
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Adam.Ormond
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Join Date: May 2010
Location: Maryland
Posts: 167

Old January 6th, 2013, 08:59 AM
I found this post, http://forums.wolflair.com/showthrea...ght=spell+list, which discusses adding spells one by one to a character through an adjustment.

Is there some way to iterate over all spells and, if some condition were true (e.g. on Cleric spell list), add it to the character's spell list?
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ShadowChemosh
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Old January 6th, 2013, 09:19 AM
I didn't actually run this script but based on the other post you linked it should work. Tweak as needed. The important thing to notice is that we are looping through the "Things" not "picks" this means we are pulling from every spell in HL. Not just the spells that exist on the hero.

Code:
~ If no summoner class get out now
doneif (hero.childlives[cHelpSum] <> 1)

var sTag     as string
var sAllowSp as string

~ Loop through all Spell Things for the cleric class
foreach thing in BaseSpell where "sClass.cHelpClr"
   ~ Pull the spells ThingID
   sTag = eachthing.tagids[thingid.?,"|"]
   ~ Change to Class Allow Spell tag
   sAllowSp = replace(sTag,"thingid.","ClsAllowSp.",0)
   ~ Assign spell to summoner
   perform hero.childfound[cHelpSum].assignstr[sAllowSp]
nexteach

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Adam.Ormond
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Old January 7th, 2013, 06:03 AM
Thanks!
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