Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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I've noticed a lot of my activated abilities still haven't been showing up in the tab, and I've been trying to deduce why. Turns out it has to be a Special (has to have Helper.ShowSpec assigened) before it will show up as an Activated Ability.
Normally, this is ok, no problem. But, there are situations in which I have created a "chooser" which is just a helper to turn something off or on to create different versions of the same creature. For example, the monstrous spider is a web-spinner or a hunter, and I had two checkboxes to determine which applied. I don't have a need to show that particular feature under the Specials tab and I've been having a devil of at time figuring out why just putting a Activation Name in the field isn't working (as was mentioned in a previous release, putting a name in there automatically assigns the Helper.ShowActAb1 or 2) so that it displays the ability, since it appears it will only appear if the feature is also a Special. BTW, Tracked Resources work fine, they show up if hTotal is not 0 and the Helper.ShowCharge is assigned, even without the Helper.ShowSpec assigned. I would assume they both worked the same way. Is that intended behavior, or a bug? Thanks!! |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Simple answer is yes its meant to work this way.
Pretty sure this mimics how things use to work in d20. Their was another reason I needed to look at both tags but I can't remember now exactly why. But if I change it to use only one tag instead of two I got strange results. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#2 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Helper.SpecUp will remove the special from the specials tab without removing it from the in-play tab.
Last edited by Sendric; February 17th, 2018 at 03:39 PM. |
#3 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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@Sendric Sweet, that’ll work. Thanks.
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#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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LOL I should leave these questions to you.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#5 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
Yeah, I was going to mention, these originally worked before the change that split the activated abilities and track resources, even without the Specials being active. No worries though, since it appears I just need the SpecUp tag (which I had forgotten about).
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#6 |
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