Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
|
I would definitely like the option of synching on-the-run without having to exit-synch-enter the program.
I have a player that bought the GM version simply to be able to see the things I make available. It would be neat if we could synch in-game without the hassle of exiting. It wouldn't be a problem if the program was locked during the synch-time. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#11 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
|
Vargr, maybe I'm missing something, but why would he need to buy the GM version to see what you make available? The player version does that. Also, even with the GM version, you would still need to go through the exit-sync-enter the program routine.
In any event, it would be nice to be able to sync the current realm without exiting from that realm. |
#12 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
|
Oh, he doesn't.
He is just a good chap that saw something worth supporting and decided to buy the "big package". And on the very off chance that he might want to play around with some world-creation, I suppose. Sorry, I should have made that clear :-( Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
The ability to sync without exiting the realm is very much on our radar. In fact, it was one of the items included in the survey we did a few months back. It ended up being ranked in the middle of the pack, so it's not something at the top of our list right now. However, it's definitely something we'd like to get into place.
|
#14 |
Senior Member
Join Date: Oct 2010
Location: Under a different rock
Posts: 120
|
Quote:
I assume the Web-based 'free' and 'paid' versions retrieve everything on the fly? I haven't seen it mentioned anywhere, but this would happily skirt around half of the syncing procedure on the player end. "Cleverly disguised as a responsible adult" |
|
#15 |
Senior Member
Join Date: Apr 2014
Location: California
Posts: 295
|
Not all web pages auto-refresh so I wouldn't assume that the web based app would auto sync. It might, but I think it's safer to not assume.
|
#16 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
|
Pressing F5 to refresh a web page manually is still a lot faster than the current implementation.
|
#17 |
Senior Member
Join Date: Oct 2010
Location: Under a different rock
Posts: 120
|
Quote:
Quote:
As long as the page/topic/map will update direct from the cloud server when the page is loaded, it means players will never have to sync - only the GM will have to. So it neatly sidesteps that half of the equation for players to access content that has just been revealed. Either hitting reload; going out of and back into the topic, or simply navigating away and coming back to the topic normally would show the newly revealed info. - This just leaves the GM side of things to improve on; once that can be synced quickly, it means that at least the Player Edition application can be pushed back to a lower priority as it won't be the primary end-user content distribution stakeholder - that will be the mantle of the Web version. "Cleverly disguised as a responsible adult" Last edited by McTaff; May 23rd, 2015 at 11:13 PM. Reason: Clarifinimicationalism |
||
#18 |
|
|