Junior Member
Join Date: Sep 2020
Posts: 2
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My Summoner's eidolon has a single Slam attack in order to get the big strength bonus.
When I apply Haste as an adjustment to it, HeroLab doesn't show two attacks for the Slam. Everything I read online seems to imply that Natural Attacks get hasted too, but I trust HeroLab to know the rules better than me. Is there some reason that eidolon Primary Attacks don't show up as hasted? |
#1 |
Senior Member
Join Date: May 2015
Posts: 830
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Probably because with natural attacks there are typically multiple options to choose from and it doesnt know which of your primary attacks you want to choose for your haste attack.
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#2 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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I don't believe haste gives you extra attacks with natural attacks.
You get an extra weapon attack, when you take a full attack action with weapons. It does get you a +1 haste bonus to attacks, with all your attacks. It gets the increase in speed. It gets a dodge bonus to AC. |
#3 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,086
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HASTE: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. (p294, Core)
It should apply, but I'm with Minous - HL probably doesn't know what to add it to. Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#4 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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It looks like Haste, as it appears in HL only mentions weapon attacks. While Haste in the SRD mentions weapons or natural attacks.
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#5 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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It's different in different places too: the description in your list of spells/spellbook is the updated text, while the Spell Adjustment tooltip shows the older text.
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#6 |
Junior Member
Join Date: Sep 2020
Posts: 2
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Thank you, all! I appreciate you taking the time to think about this issue.
It does seem like Minious has it correct. The eidolon's natural "unarmed attack" shows the potential to be hasted, but the slam attack doesn't. Since many eidolon's have mulitiple attack types, HeroLab would have needed to add a pull down menu to Haste. It is probably in a "to-do" list waaaay down near the bottom. My party relies on our claymation buddy to slam things. Not being hasted would have been painful, but I didn't want to cheat. |
#7 |
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