Member
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Okay, I am trying to edit the 3.5 files to create the Scarred Lands ruleset. I've created a few new feats and a new domain. Just to get started...
Here's the issue: the Sun Domain grants a cleric the Greater Turning Ability which shows up on the Character Sheet as a Special Ability. But when you look at the character sheet and see the Greater Turning ability, it isn't obvious (unless you happen to know it) that the ability is a result of selecting the Sun domain. So, I would like to edit the stock Sun Domain / Special Abilities so that there is some descriptive text in the Ability Name field, which normally reads, "Greater Turning (1/day)" instead reads: "Greater Turning (1/day) (Sun)" so I have a reminder of why that ability was granted. The only way I got it to work was to create a brand new special ability for Greater Turning AND create a brand new domain for Sun. Isn't there a way to merely edit the text of existing abilities, domains, etc.? |
#1 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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You can edit the livename field on a special. Of which Domains are a subset. In essence when you copy a thing, you are really just editing the existing stuff on it, so you could just add it to the name of the Special that is bootstrapped (at least I think it is) to the Sun domain. Just be sure to replace the old Domain with the edited one using Replace Thing Id.
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#2 |
Member
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Any way to edit the 'Common' Language base text? I tried to set a new common. I tried to replace the ICommon ID, but got an error message that said that ICommon did not exist.
Last edited by Basilforth; January 15th, 2012 at 02:19 PM. |
#3 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
I think it's an L as in lCommon not an I which you have in the "icommon" stated above, that's why the thing doesn't exist! |
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#4 |
Member
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Worked, thanks! it was lCommon (small case 'L'). The 'C' in common is also case sensitive.
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#5 |
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