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Create your business web site your way now at Bigstep.com. It's the fast, easy way to get online, to promote your business, and to sell your products and services. Try Bigstep.com now. http://click.egroups.com/1/9183/1/_/36190/_/974720480/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com ------------------------------------------------------------------------ There are 10 messages in this issue. Topics in this digest: 1. Re: Blood Angels AoD Chaplain error? From: "John Coley" <jwcoley@telocity.com> 2. Re: Custom Vehicles? From: DeadEye <deadtechinc@yahoo.com> 3. Re: Custom Vehicles? From: incrdbil <incrdbil@flinthills.com> 4. Re: Custom Vehicles? From: "marc" <marc@marc.homechoice.co.uk> 5. Re: Custom Vehicles? From: doublenot7@aol.com 6. Re: Ravening hordes From: "Christepher McKenney" <cam1@nrc.gov> 7. RE: Custom Vehicles? From: "DiPonio" <DiPonio@voyager.net> 8. RE: Custom Vehicles? From: "DiPonio" <DiPonio@voyager.net> 9. Re: Custom Vehicles? From: "marc" <marc@marc.homechoice.co.uk> 10. Item & Option Processing Order From: Mathias Gehl <mgehl@home.com> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Sun, 19 Nov 2000 20:22:18 -0000 From: "John Coley" <jwcoley@telocity.com> Subject: Re: Blood Angels AoD Chaplain error? DOH!!!! I suppose I should actually do a little research before I post an idiotic question like that in the future. Thank you. John Coley --- In armybuilder@egroups.com, 'Not Colin' McAlister & The Skrills <demandred@s...> wrote: > One fine day in the middle of the night, John Coley > <jwcoley@t...> got up to write: > > >Hi. > > > > a friend of mine pointed something out to me today, and upon > >checking it out, I believe we've discovered an error in mr > >McAlister's > >data files. > > > >The stat line for a Blood angel's chaplain is as follows in the > >codex, > >and top portion of the AB window. > > > >WS:5 BS:5 S:4 T:4 W:2 I:5 A:3 Ld:9 Sv:3+ > > > >however, when you add the chaplain to the roster, it changes the > >attack characteristic to 4 for no apparent reason, does anyone have > >any idea if this is correct? and if so how, or is it just a wierd bug > >or error. > > I assume by "AoD" you mean "Army of Death"? All characters get +1 > attacks in the Army of Death... > > -- > 'Not Colin' McAlister - License to Skrill > Email: demandred@s... | Visit http://www.skrill.org/ today! > -----------------------------+------------------------------------ > "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Sun, 19 Nov 2000 12:34:39 -0800 (PST) From: DeadEye <deadtechinc@yahoo.com> Subject: Re: Custom Vehicles? LOL I have actually already gotten my issue with these rules, they rock, and I hope you will be adding them once you have them available. --- 'Not Colin' McAlister & The Skrills <demandred@skrill.org> wrote: > One fine day in the middle of the night, marc > <marc@marc.homechoice.co.uk> got up to write: > > >The ones coming out in the Next White Dwarf=) As > advertised on the back of > >the current issue > > Yes, they will definitely included. I'll just > activate my Time-Drive > 5000, leap forward in time so I can see what they > actually are, swiftly > write the AB files for them, then return to this > time and release them. > > If they're anything like the version I saw a few > months ago, probably > not - they're too complex... but we shall see. > > -- > 'Not Colin' McAlister - License to Skrill > Email: demandred@skrill.org | Visit > http://www.skrill.org/ today! > -----------------------------+------------------------------------ > "Dovie'andi se tovya sagain" - Robert Jordan's Wheel > Of Time > ===== "Busses stop at Bus Stations. Trains stop at Train Stations. On my desk, I have a Work Station..." --Steven Wright Lee Langston Silver Band Team Member Z-Man Games http://www.geocities.com/deadtechinc __________________________________________________ Do You Yahoo!? Yahoo! Calendar - Get organized for the holidays! http://calendar.yahoo.com/ __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 3 Date: Sun, 19 Nov 2000 16:02:12 -0600 From: incrdbil <incrdbil@flinthills.com> Subject: Re: Custom Vehicles? >If they're anything like the version I saw a few months ago, probably >not - they're too complex... but we shall see. Good call--and the main interest of the munchkins using them will be to create monstrosities that are illegal, that a properly done set of AB data for them wouldn't be useful to them anyway. __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 4 Date: Sun, 19 Nov 2000 22:18:44 -0000 From: "marc" <marc@marc.homechoice.co.uk> Subject: Re: Custom Vehicles? I'm sure that the GW team have forseen that possibility, and it will be difficult to make too much of a monstroity, something like for every plus one point of armour you add, you reduse your movement by 1 inch, , or if you carry more theh X amount of guns on your vehivcle, you can still only fire 3 per turn, or move and fire one, the simple way around it is just not to play anyone that gets stupid with them. For example I'm going to use them to construct a bridge Laywer for my Wolves, but it's gonna be a scenerio piece, and all it's gonna have is a turret mounted storm bolter, it's not a war machine, but burble, burblr,burble, burble, o.k, thats it, I've lost the plot, If I catch it again, I'll let you know. Marc. ----- Original Message ----- From: "incrdbil" <incrdbil@flinthills.com> To: ab@support.wolflair.com Sent: Sunday, November 19, 2000 10:02 PM Subject: Re: [AB] Custom Vehicles? > > >If they're anything like the version I saw a few months ago, probably > >not - they're too complex... but we shall see. > > > Good call--and the main interest of the munchkins using them will be to > create monstrosities that are illegal, that a properly done set of AB data > for them wouldn't be useful to them anyway. > > > > To unsubscribe from this group, email > > armybuilder-unsubscribe@egroups.com > > __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 5 Date: Sun, 19 Nov 2000 20:38:07 EST From: doublenot7@aol.com Subject: Re: Custom Vehicles? I have not actually seen teh new rules for the custom vehicles, but from what i've been told, there are about 8 pages of charts in the new WD covering them. I thought there may be quite some trouble with writing a data file with so many variables to it. So please let us know what you think once you have seen the rules. I would rather be able to have my whole force list on a AB print out than have the vehicles writen seperately by hand like days of old. Darren [This message contained attachments] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 6 Date: Sun, 19 Nov 2000 22:16:37 -0500 From: "Christepher McKenney" <cam1@nrc.gov> Subject: Re: Ravening hordes Available in the files section of ab-files (egroup newsgroup) or at www.skrill.org . Christepher >>> slaneesh@ultim.net 11/17 6:09 PM >>> Hi I'm already using Army builder but can't find the new files for the ravening hordes and the new codexes. Please say yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 7 Date: Mon, 20 Nov 2000 01:41:48 -0800 From: "DiPonio" <DiPonio@voyager.net> Subject: RE: Custom Vehicles? I have been using the rules for a couple days now, creating all sorts of silly things. The creation process is really not that difficult. As I have not studied how to create data files,( preferring to benefit from the labor of others =) what comes below is basically a logic thing on what I have seen done in ab so far: Everything you create is a Vehicle, so make a vehicle unit that can take the available options. You would select its speed Its Size Weapons - Weapons would then be customizable with the various options, like creating a magic item. Choose the armor values, maybe a +/- option (like for number of bolters or something) for each location. and so on..... There are really very few steps, and the options are nothing two complicated, IMO. Well, there's my 2 cents worth... Thanks, Paul -----Original Message----- From: doublenot7@aol.com [mailto:doublenot7@aol.com] Sent: Sunday, November 19, 2000 5:38 PM To: ab@support.wolflair.com Subject: Re: [AB] Custom Vehicles? I have not actually seen teh new rules for the custom vehicles, but from what i've been told, there are about 8 pages of charts in the new WD covering them. I thought there may be quite some trouble with writing a data file with so many variables to it. So please let us know what you think once you have seen the rules. I would rather be able to have my whole force list on a AB print out than have the vehicles writen seperately by hand like days of old. Darren eGroups Sponsor To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com [This message contained attachments] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 8 Date: Mon, 20 Nov 2000 01:45:16 -0800 From: "DiPonio" <DiPonio@voyager.net> Subject: RE: Custom Vehicles? How about having a vehicle that allows you to input the data that you have created on paper? That way you can have the cool custome skimming dreadnought with battlecannon listed on your AB printout at least. Thanks again, Paul -----Original Message----- From: DiPonio [mailtoiPonio@voyager.net] Sent: Monday, November 20, 2000 1:42 AM To: armybuilder@egroups.com Subject: RE: [AB] Custom Vehicles? I have been using the rules for a couple days now, creating all sorts of silly things. The creation process is really not that difficult. As I have not studied how to create data files,( preferring to benefit from the labor of others =) what comes below is basically a logic thing on what I have seen done in ab so far: Everything you create is a Vehicle, so make a vehicle unit that can take the available options. You would select its speed Its Size Weapons - Weapons would then be customizable with the various options, like creating a magic item. Choose the armor values, maybe a +/- option (like for number of bolters or something) for each location. and so on..... There are really very few steps, and the options are nothing two complicated, IMO. Well, there's my 2 cents worth... Thanks, Paul -----Original Message----- From: doublenot7@aol.com [mailto:doublenot7@aol.com] Sent: Sunday, November 19, 2000 5:38 PM To: armybuilder@egroups.com Subject: Re: [AB] Custom Vehicles? I have not actually seen teh new rules for the custom vehicles, but from what i've been told, there are about 8 pages of charts in the new WD covering them. I thought there may be quite some trouble with writing a data file with so many variables to it. So please let us know what you think once you have seen the rules. I would rather be able to have my whole force list on a AB print out than have the vehicles writen seperately by hand like days of old. Darren To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com eGroups Sponsor To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com [This message contained attachments] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 9 Date: Mon, 20 Nov 2000 08:14:42 -0000 From: "marc" <marc@marc.homechoice.co.uk> Subject: Re: Custom Vehicles? The alternative to that is to design your vehicles by hand, then create a data file for it. ----- Original Message ----- From: doublenot7@aol.com To: armybuilder@egroups.com Sent: Monday, November 20, 2000 1:38 AM Subject: Re: [AB] Custom Vehicles? I have not actually seen teh new rules for the custom vehicles, but from what i've been told, there are about 8 pages of charts in the new WD covering them. I thought there may be quite some trouble with writing a data file with so many variables to it. So please let us know what you think once you have seen the rules. I would rather be able to have my whole force list on a AB print out than have the vehicles writen seperately by hand like days of old. Darren eGroups Sponsor To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com [This message contained attachments] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 10 Date: Mon, 20 Nov 2000 02:42:24 -0800 From: Mathias Gehl <mgehl@home.com> Subject: Item & Option Processing Order Rob, I'm trying to create datafiles for FASA's Renegade Legion Centurion game, and am starting with implementing the tank creation rules. However, I'm running into a few problems with the order in which calculations are performed. I'm doing the unit creation by constructing the vehicle out of items (although I could re-write it in an option model, if you think that might be easier). My problem is that most of the items add to various stats, and I occasionally need to perform calculations based on the stats, and most importantly, I need to know that the calculations are happening before or after certain modifications are made. As far as I can figure, for items, everything is processed from top to bottom of the item list. Is it possible to force this order? Maybe an auto-sort, which can sort things by their item category (my set-up works, if the items are placed in the right order). Or is there something else I can do to get things to happen in a certain order. Thanks for any help you can give me. Mathias Gehl mgehl@home.com P.S. Since the files for VOR are on the website, I presume FASA has given permission for datafiles to be published for any of their games, right? __________________________________________________ ______________________ __________________________________________________ ______________________ |
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