Member
Join Date: Jun 2016
Location: KS, USA
Posts: 39
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I have another Eberron bug report for CP17.
The template 'Horrid Animal' isn't adding +5 Natural Armor like it should, per Eberron Campaign Setting p. 289. |
#1101 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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There are several Path of War: Expanded disciplines, which I can add to characters via Martial Training I (and later feats in that tree), which are not available to classes that get those disciplines as part of their classes.
I assume this is because the feats have been added, for Expanded, but the classes haven't been updated yet. But that could also have been a bug, if they were supposed to have been added but were not. Only one of the classes from Expanded had access to all of it's disciplines. The classes from the original book, that get one of two disciplines from the Expanded book does not have that feature implemented yet. I suspect, these are features that will arrive with great applause and the gratitude of the many, at some future date, but it doesn't hurt to mention them, in the off chance that their not being included now is a bug as the disciplines are present as part of the pack. |
#1102 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
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If you could provide me with more details I would appreciate. Do you have a specific class and discipline that is not working/showing? That would help me to try and find the root cause allot faster. Thanks! Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#1103 |
Senior Member
Join Date: Feb 2012
Posts: 546
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Quote:
Code:
field[cGiveSpec].value += 1 Edit: Nevermind. If found that this code needs to be fully qualified. Note, this seems to be tied to the Psion class -- however, it may come about that a class other than the Psion may gain the discipline class feature. Is there any way to have this check not be tied to the class? Last edited by Quintain; March 28th, 2017 at 11:39 AM. |
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#1104 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#1105 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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Quote:
Stalker Correctly has: Broken Blade, Solar Wind, Steel Serpent, Thrashing Dragon, and Veiled Moon. Expanded adds the option of one of: Riven Hourglass or Tempest Gale; neither is an option currently. Warder Correctly has: Broken Blade, Golden Lion, Iron Tortoise, and Primal Fury. Expanded adds the option of one of: Eternal Guardian or Piercing Thunder; neither is an option currently. Warlord Correctly has: Golden Lion, Primal Fury, Scarlet Throne, Solar Wind, Thrashing Dragon. Expanded adds the option of one of: Piercing Thunder or Tempest Gale; neither is an option currently. Harbinger Correctly has: Cursed Razor, Shattered Mirror, and Veiled Moon. Is missing: Riven Hourglass and Scarlet Throne. Mystic Correctly has: Elemental Flux, Mithral Current, Riven Hourglass, Shattered Mirror, Solar Wind, Veiled Moon. Is not missing anything. Zealot Correctly has: Eternal Guardian, Golden Lion, Sleeping Goddess, and Solar Wind. Is missing: Piercing Thunder. |
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#1106 |
Senior Member
Join Date: Feb 2010
Posts: 125
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Also, in addition to the above for planning purposes, there's
- Unquiet Grave in Lords of the Night, which harbingers, mystics, stalkers, and warlords may swap one discipline for (gaining Knowledge (religion) as a class skill in the process) - Chimera Soul in the Lords of the Wild playtest (still not a book yet, alas), which stalkers, mystics, zealots and the animal companion of the Ambush Hunter Ranger may swap one discipline for - Fool's Errand in the Fool's Errand playtest (still not in a book yet), which any initiator may swap a discipline for, gaining Climb as a class skill in the process (I've got a partial version of that last one put together already, so that's particularly on my mind.) I'm not sure if there's a clean way to represent these three options without modifying the classes directly. My first thought was maybe as mini-archetypes that add a single ability with a chooser for the discipline to swap out, but the complications of validating swaps from two different places would be something to keep in mind. |
#1107 |
Senior Member
Join Date: Feb 2012
Posts: 546
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Quote:
The Surge Blast Ability is based on the #value[cWldWildSu] -- try as I might, I can't seem to add anything to either the Surge Blast abValue or the Wild Surge Value Wild Surge timing is post-attributes 10000, and Surge Blast is Final Phase 50000 I'm attempting the value change by this code: Code:
hero.child[cWldSurBla].field[abValue].value += 1 Last edited by Quintain; March 28th, 2017 at 06:37 PM. |
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#1108 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Was closing a line of code with ";" a typo added as you pasted your work here?
Last edited by Mathias; March 28th, 2017 at 06:36 PM. |
#1109 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Also, please give us error messages - Hero Lab lets you right-click and copy notify windows like error messages, so you can paste them alongside your code.
Not to mention timing - you're leaving out very important information - the phase & priority settings for your scripts. |
#1110 |
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