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HeinA
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Join Date: Jun 2009
Posts: 27

Old July 19th, 2009, 03:08 AM
Hi there, first off, thanx for all the fixes in the new release.

I unfortunately still have a couple of issues:
Minotaur Goring Charge still displays d6 with the Greathorn feat.

The Level 2 Drow Sorcerer with the Spell source Storm Magic and the Tempest Magic Feat should get a +8 to damage on Storm Walk & Lightning Strike (+4 Cha, +1 Tempest Magic, +3 Dex), but the attack workspace displays this as +4 (Cha) + 6. Dazzling Ray should be +7 but displays +4 (cha) +4.

I also have problem with my Dragonborn Fighter, but I'm still trying to figure out if the problem is with Hero Lab or with the DDI Character builder

Thanx
Hein
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dartnet
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Old July 19th, 2009, 05:40 AM
The Gatekeeper Mystagague prereq's says that you need a primal power class to use but when you chose one like druid it still wont let you take it.
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HeinA
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Old July 19th, 2009, 05:50 AM
OK, so on my fighter, the damage bonus for my offhand weapons is always 1 less that my main weapon. According to the DDI Character builder, both weapons have the same damage bonus. I think this is because the two weapon fighting feat only adds the +1 to my main weapon, where it should add it to both.

Cheerz
Hein
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HeinA
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Old July 19th, 2009, 05:56 AM
oh, and I still can not equip a dagger as a ranged weapon
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HeinA
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Old July 20th, 2009, 12:44 PM
I also notised that Herolab gives my characters 1 more healing surge than DDI Character builder
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Colen
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Old July 21st, 2009, 04:32 PM
HeinA: You should be able to see the ranged stats for your dagger if you look at the Basic Ranged attack. Thanks for the other reports - I'll try to get these fixed.
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HeinA
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Old July 23rd, 2009, 09:33 AM
Thanx Colen
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HeinA
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Old July 28th, 2009, 06:23 AM
Also my Sorceress seems not to be able to equip a staff - it says she is not proficient?
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SAbel
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Old August 2nd, 2009, 06:24 PM
Also when a Sorcerer or wizard equips a magical staff the weapon does not add up attack correctly
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Colen
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Old August 5th, 2009, 01:53 PM
Quote:
Originally Posted by HeinA View Post
OK, so on my fighter, the damage bonus for my offhand weapons is always 1 less that my main weapon. According to the DDI Character builder, both weapons have the same damage bonus. I think this is because the two weapon fighting feat only adds the +1 to my main weapon, where it should add it to both.

Cheerz
Hein
The compendium says: "Benefit: While holding a melee weapon in each hand, you gain a +1 bonus to damage rolls with your main weapon." So the off-hand should have 1 less damage bonus, I think.

All the other problems you reported in this thread should be fixed.
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