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Join Date: Nov 2010
Location: Metairie, LA, USA
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Oh, I have a modified "extended" character sheet for Savage Worlds that does that. See http://forums.wolflair.com/showthrea...nded+character
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#11 |
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Join Date: Mar 2012
Posts: 45
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I must read through your code examples again Zarlor. I've got the selection working just fine, now I need to either bump it up by one if it exists, or add the skill to the character if it doesn't.
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#12 |
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Join Date: Nov 2010
Location: Metairie, LA, USA
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But as Mathias said you won't be able to essentially call a script from a menu selection like that so I'm not sure you can both have a menu selection and add a skill like that. Certainly worth a try, of course, but you may be out of luck trying to do it that way.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#13 |
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Join Date: Nov 2010
Location: Metairie, LA, USA
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I just realized I didn't actually work out an "add a skill or increase it if it exists" code (see http://forums.wolflair.com/showthread.php?t=42993 for the last time I considered it.) Once again it was just creating multiple versions to handle the various use cases.
Although I would still say that this whole thing sounds a bit over-complicated. If this is a rules set you have some input on I would seriously reconsider bringing up with the creators why that requirement was needed in the rules you wanted to use to begin with. Is it really necessary to add that extra layer or could what is trying to be achieved be accomplished in a more standardized SWD/FFF method? Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) Last edited by zarlor; May 29th, 2014 at 09:06 AM. |
#14 |
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Join Date: Mar 2012
Posts: 45
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I find it really funny how often I run into weird edge cases in just about everything I do.
It is funny to me simply because both my dad and my sister are researchers in physics, and they spend all their time searching for interesting edge cases in low temperature solid state physics. Thanks for the pointer to the earlier thread. |
#15 |
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Join Date: Mar 2012
Posts: 45
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Could you share the code to set a skill to d4 if it doesn't exist? I think that I can just skip increment the skill and get the intended effect.
Thanks, Senjak |
#16 |
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Location: Metairie, LA, USA
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There is no code to directly do that, you have to Bootstrap what you want, although you can find the code in the Common Code thread for refunding the cost of something you want to Bootstrap for "free" that way. That goes back to the various threads we have here about doing what we were calling a Conditional Bootstrap (which Mathias showed us means something a little different to them), but in essence the problem there is the real way to have something added based on some condition in code is to just bootstrap it to begin with but then use code to hide that thing until the appropriate condition is met. So it's a lot harder to do, essentially, and not always appropriate to do it.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#17 |
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