Junior Member
Join Date: Jun 2011
Posts: 14
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#51 |
Junior Member
Join Date: Jun 2011
Posts: 14
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I have narrowed the problem down to the ability called kinetic aura. For some reason kinetic aura is what I believe is causing the -2 deflection modifier to ac to occur. It seems to work as soon as 8th level is attained but it seems to apply kinetic aura starting at first level but as a negative because you do not get a positive bonus until 8th.
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#52 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#53 |
Junior Member
Join Date: Jun 2011
Posts: 14
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I just saw your post, I did not understand that it was for me. It seemed to have worked like a charm. Thanks so much for the help Sendric.
Actually I think you quoted the wrong person when you replied and I missed it. Last edited by cyrusthevirus; May 6th, 2012 at 07:00 PM. |
#54 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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I had a private back and forth with that person and I think they mentioned the same error you did somewhere else so I just quoted them without looking at what exactly I was quoting. Sorry about the confusion.
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#55 |
Senior Member
Join Date: Feb 2012
Posts: 546
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Quote:
I've been working on various builds in HL for Psionic Characters, and I have been noticing something that I think is fundamentally incorrect in the way Hero Labs implements psionics (or perhaps as it has be configured to date). In the above text you mentioned that you put in the Psionic Powers in a spells. Sadly, this introduces a problem -- metamagic feats are shown in the lists for feats that can modify psionic powers. And, as you are probably very aware there is specific text in the Psionics Unleashed book that prohibits this. I'm not exactly sure how to implement psionics as not-spells, but taking these powers out of that spells category would prevent this bug. |
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#56 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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TCArKnight,
In response to the above, You may want to put in a FtDisable tag somehow for the Psionic powers that disallows the Metamagic feats. Just a thought I had. RavenX |
#57 |
Senior Member
Join Date: Feb 2012
Posts: 546
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Quote:
Also, there is a "spells" tab that has the psionic powers listed in them under a "spellcasting" header. Not sure how this is changed as well. I'm attempting to figure out how this all goes together so I can assist with development down the road, but I'm kinda posting this as a "need-to-do-list" for the Psionics classes. |
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#58 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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It will get done eventually when we have less High Priority projects to work on.
This is a massive Project and TCArKnight has done most of the work on it. I coded up all the powers for it, which took me a while, but it got done. |
#59 |
Junior Member
Join Date: Feb 2012
Posts: 1
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Hi,
I'm trying to find something for Wilder Psionics class in Pathfinder for Herolab. I downloaded the .zip at the front of this thread, but it seems to be corrupted. |
#60 |
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