Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
I'll get this fixed for the next update - unless you're importing something from (for example) Book of Magic or Mecha & Manga, you can just ignore the errors that occur when you import a hero - it shouldn't affect their stats at all. Thanks for the report. |
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#31 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
We'd love to add the less important characters from each book, so please keep submitting them - even if you're one of the few unlucky people who doesn't have high speed internet these days, a < 15mb download once a month shouldn't be a problem for you. Thanks! |
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#32 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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*facepalm* That reminds me... I have a few more files for you. I'll try to remember to send them in when I get home.
Edit: And apparently I'm confused. I already sent you those files. Incidentally, I was able to get the Mecha and Manga files I sent you up and running on my secondary install albeit on a 3.5 installation (I haven't gotten around to downloading the updates on that one). I get a series of errors, but I think they're all related to the new things in 3.6 because none of the names match what I have in my custom rules. FWIW, I installed it through the .hl file but I also sent you the .user file. Last edited by Duggan; April 22nd, 2010 at 08:16 PM. |
#33 |
Junior Member
Join Date: Apr 2010
Posts: 4
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I just created Horus the Avenger in Herolab. He is exactly as printed in Silver Age book, except I noticed that the original write up only applied all power points except 1 towards his device (i.e. it was 1 short) and yet he had Improved Sunder and Weapon Break as a character.
His hammer gave him Quick Change and I thought, had the original character been designed correctly, it would have instead listed one of those feats above as a function of the hammer. I chose Weapon Break. So he can attempt strike another weapon if he successfully makes a melee attack. It made logical sense and is a good choice. My point is, I know other characters (official ones) have similar instances of errata or strange missing bits of information or simply incorrect choices made on the characters. If we are going to enter these as stock, making them exact might be ok, since the real use of doing so is we can individually go in and correct a mistake like I found on Horus the Avenger. I was thinking of doing all the freedom city characters and freedom's most wanted but I know someone else has already done that probably. Can you please post you have or send them to Colen for approval. I don't mind then going back and creating a second set of corrected characters, ie I will clean up errata and mistakes like I mentioned. |
#34 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Ones I have submitted in the queue:
Silver Age Archetypes (Heroic and Villainous) and the one unique feat. Warrior and Warlocks Archetypes (Heroic and Villainous) and Supporting Characters [No NPCs] and some additional Powers as Feats/Item Extras and Flaws. Book of Magic Archetypes (Heroic and Villainous) [This one might already be in as of the last release. I'm not at my home computer] Mecha and Manga Archetypes (Heroic and Villainous) and powers/feats/etc for Pets, Mecha, and Martial Artists. [There's a rougher draft you can find a link to a few pages back, but Colen had some compile problems] I started on Foes of Freedom, but only got about two characters in before I got distracted. If you want to pick that up, feel free. I tend to work in fits and spurts. |
#35 |
Junior Member
Join Date: Apr 2010
Posts: 4
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Duggan can you do the Freedom City characters and Freedom's Most Wanted?
How about anyone else? Colen has said they can be done and added. |
#36 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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I could do that... copious spare time and all that. Tell you what, I'll continue work on Foes of Freedom. If someone else feel inspired to do Freedom City (it's really easy, if mildly tedious, work for the most part, just entering in numbers), just post as much on the thread and I'll know not to bother. Got to justify that Data File Contributor tag somehow... :-p
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#37 |
Junior Member
Join Date: Mar 2010
Posts: 6
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Quote:
I was entering the W&W PL 6 characters for my own use (since it was already being done by someone else but I needed them now) and they're all off a little. Some point totals in the summary are wrong, some skills are off due to the wrong stat mod being used in addition to pp totals being odd. So will the final portfolios have all abilities in the book, final point costs be damned? Are they made as close as possible, but legal? |
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#38 |
Member
Volunteer Data File Contributor
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Quote:
Speaking for myself, I generally try to keep as close to the original printed portfolio (or most recent official errata) as possible, including any errors. My thinking is the books are the source, flaws and all, and it's what the users will be familiar with. As a player or GM, I figure you can (and should) make your own adjustments where you see fit. That said, I also make notes in the Complications field about what seems off. I'll often theorize whether it's a math error or typo and occasionally give suggestions to fix it. That way they can make their own choices as to what to change, or leave it as is and easily wipe out my notes. After all, one of the biggest advantages of HeroLab is the ability to quickly customize any porfolio. |
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#39 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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For me, it depends on how blatant the error is and whether it seems like there's an "obvious" solution. If I feel like I know what the value was supposed to be (generally based off of point totals and bonuses), I make the fix. Otherwise, I copy what's there.
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#40 |
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