Senior Member
Join Date: May 2013
Posts: 1,458
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This particular character is in the game rules, though.
I suppose I could create a character that acts as his agent, and mention that the GM can swap him out for the boss. Given what you've suggested, that sounds like a good compromise. |
#31 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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Quote:
Yes, you will all answer to my whims! Muahaha! But seriously, as much as I would love to see Dresden Files in Realm Works, I believe Rob is correct, what you are proposing is copyright infringement. You'll need to be careful. You can read about what is and what isn't OGL over on the Evil Hat website. |
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#32 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Hmm... that post from Evil Hat is from 2010.
The bit about Jim Butcher embracing the Creative Commons licensing for fan fiction seems to allow the use of characters Quote:
It would probably be best, EightBitz, if you asked Evil Hat about how they see Realm Works fitting into that policy before doing anything that may get you into trouble. |
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#33 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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#34 |
Senior Member
Join Date: May 2013
Posts: 1,458
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I asked Evil Hat a while back when I was working on the Hero Lab data set.
The basic gist was that including the names of skills and supernatural powers and such, along with the scripted mechanics and inner workings, was OK. Including textual descriptions would have to comply with fair use. When I asked them if they could provide guidelines, they said they couldn't, because they have a license to release the game, but they don't own the actual content. So just to be safe, whenever I've shared the data set (including the recent posting on GitHub), I've made sure to share it without descriptions of anything. It sucks, but it's better than nothing. That, right there, was the reason I first wrote the redaction script, so I ever make any changes, I don't have to make them twice, once in my copy and once in the distribution copy. I can just make them once in my copy, then run my script to make a distribution copy. |
#35 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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The answer for HeroLab and the answer for Realm Works are likely to be quite different.
HeroLab works with implementing game rules, which have different Intellectual Property laws governing them than story element (names of characters/places/etc., descriptions of characters/places/etc., events/plot/etc.). Realm Works, in contrast, works specifically with story elements, and is rules agnostic. Those story elements operate under different laws and licenses than game mechanics do. |
#36 |
Junior Member
Join Date: Nov 2016
Posts: 7
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Could this be stickied in a location that is easy to find in the forums. I remembered that it existed, but spent some time try to relocate this
Thanks Chumbly |
#37 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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#38 |
Senior Member
Join Date: Jul 2015
Posts: 216
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Hmmmm, now that the content market is available, can the sticky link be updated/corrected? It leads to a 404 error.
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#39 |
Senior Member
Join Date: Dec 2017
Posts: 362
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Quote:
Are you referring to this link on wolflair.com: https://sales.lonewolfdevel.com/Products/RW-Content |
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#40 |
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