Junior Member
Join Date: Nov 2009
Posts: 2
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I have installed the latest version and all updates on a 64-bit Vista SP1 system. I've installed the program into the following directory: "c:\users\brian\HeroLab"
I want to use the Alternate Save Folder setting to have portfolios saved in my documents directory (c:\users\brian\documents). But when I double-click on "Up One Level" until I shows the current directory as c:\users\brian, I do not see the Documents folder. In fact I don't see any of the system created folders (i.e. Downloads, Music, Saved Games, Videos, etc). When I use the normal "Save Portfolio" dialog, I can navigate to the Documents folder normally. The Alternate Save Folder dialog also won't allow me to manually enter the path to the Documents folder. Is it possible to manually edit one of the XML files and force the path that way? Other suggestions? Thanks, Brian Curley |
#31 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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There are so many optional rules in the Masterminds Manual that I usually wait for people to ask before implementing them. I'll see if I can get this into the next update.
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#32 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
To solve your problem, save a file manually in the folder you want to keep your files in. Then try to select an alternate save folder - unless you selected one before, it should start off in the last folder you saved / opened something from. Alternatively, if you keep selecting "Up one level" in the "Select Alternate Save Folder" dialog, you should eventually get to the top level, where you can choose "My Documents" to save stuff in - this should be the directory you want. Hope this helps, |
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#33 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Hi there,
Sadly I have to report a glitch with the printout. When you use the 'Device as Equipment' option when purchasing Equipment it does the calculations just fine but on the sheet it lists the cost paid as PP not EP. Keep up the good work, hope this is in time to make it into the next update, Nige Fogg |
#34 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Hello again.
Last Saturday's game exposed a problem with Arrays. One of the players brought in a new character. We're playing at PL 11 and mid-combat he uses a power from an array & all is cool until he's asked "what is it ranked at?" by the GM. Eyebrows shoot up and much murmmuring around the table as folks wonder how he could afford that. Turns out it was "legal" according to the software because it allowed him to buy the Array up to rank 23, here, let me say that again, rank 23 in a PL 11 game, so he had 46 points to spend in that slot for a rank 9 (5/rank) power. So what I'm saying is, Hero Lab needs to also throw a flag on the play when the Array power structure exceeds PL limit in addition to making sure the slots don't exceed PL. Yes, I went back and checked post-game on my copy of the software and it will let me crank the Array beyond PL without notifying me that's a no-no. Hope this and my previous post aren't too late for the next update. Keep up the good work, Nigel Fogg, aka The Wayfarer Last edited by Nigel Fogg The Wayfarer; December 13th, 2009 at 09:02 PM. Reason: Showing the math. ;-) |
#35 |
Senior Member
Join Date: Aug 2009
Posts: 127
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Quote:
It's GM job to ensure these rules aren't abused. |
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#36 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
After consulting U.P. page 108 and onward I see that there isn't an in-print limit. Perhaps Green Ronin should be notified. As it says about a Container, it's all about equivelance. Since the Array generates the power power available to spend it should be capped. The slot was "legal" because the software "saw" rank 9 but didn't take into consideration those were 45 points spent on that power. That's a heck of an advantage you get by sneaking under the wire. I mean, you're getting a heck of a discount as it is by having a slot power valued at 22 power points (presuming a rank 11 array generating 22 pp for slots) and only playing 1 Power Point for it thanks to the power structure. Being "forced" to keep a 5/rank power at rank 4 because you "only" have 22 pp to "spend" in that slot seems perfectly reasonable to me. FYI: our GM considers the very existence of Arrays to be an unfair advantage for us but has conceeded to allow them provided the array only has 5 or fewer slots. Hence you can see why the rest of us called foul on a rank 9, 45 pp power while the rest of us stayed within the boundary of 22 pp. Also for the record, I do believe it was an innocent mistake by the player who simply thought, "hey, the software lets me get away with it so it must be legal." Plus the printout doesn't show how many pps have been spent on each slot so a quick glance at the power on the sheet wouldn't have alerted him or the GM. I do concede that he should've seen the Array 23 & points spent. Last edited by Nigel Fogg The Wayfarer; December 14th, 2009 at 10:04 AM. |
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#37 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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^_^ Ok, extreme case, but I need my amusements. |
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#38 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Okay, let me try to clarify.
Our GM would truly wish we had to pay through the nose & thus wishes Arrays never existed so we'd have to buy all powers straight up. Now, since he's not a tyrannical despot, well not too much of one, he has allowed Arrays that have a default power and 4 other slots. He is okay with a Rank 11 Array which provides 22 pp to play with in each slot. He was unaware that Hero Lab would let someone crank it up to Rank 23 in order to get 46 pp in order to afford a Rank 9 (at 5/rank) power in a slot. Yes it is legal but it caused a whole lot of heartache at the game table & afterwards. The player has now cranked his Array down to 11 and spent his points elsewhere. He is awaiting GM's, who I am sure is sitting there with a calculator double-checking the math, approval. Thus, perhaps a House Rule selector button under Configure Hero that says Array Power Structure is capped at PL, at 2xPL, and/or 3xPL to give some control over this situation in the future. Those who think it's fine for there to be no upper limit to the rank of the Array Power Structure itself will never check any of those boxes. Making it the same as all the other optional settings. FYI, he'd hate the burrow through the planet idea. He already thinks M&M is way too generous with speed & ranges & such. He doesn't like my postulation that Green Ronin wants us to be The Fantastic Four vs Galactus not mediocre heroes who would require the 2 lvl boost of Extra Effort to shoot a laser from one side of a football stadium to another. Only seeking to have a level playing field where all players are effectively equal in power / 'pecking order' (I'm sure you know what I mean by that) no matter how their powers are configured, Nigel Fogg, the Wayfarer Last edited by Nigel Fogg The Wayfarer; December 15th, 2009 at 03:49 PM. |
#39 |
Senior Member
Join Date: Aug 2009
Posts: 127
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Well, given the fact that there are some exaple powers on UP that are 5pp/rank and that all the main combat powers are PL capped anyway, I think that the problem is more a matter of revising the single AP rather tahn the array power itself.
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#40 |
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