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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
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Old August 2nd, 2013, 03:01 PM
The procedure Shadow mentions HERE to check for spells in prereqs.
AndrewD2 is offline   #361
dballing
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Join Date: Sep 2012
Location: Alexandria, VA, USA
Posts: 35

Old August 3rd, 2013, 02:18 PM
As I sit here with a stack of PFS boons to try and somehow wedge into Hero Lab, I think to myself:

- Wouldn't it be awesome if there were a "boon" data-set?

I have to believe that Paizo/PFS would assist with this. *SEEMS* like it shouldn't be that hard....
dballing is offline   #362
Roadie
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Join Date: Feb 2010
Posts: 125

Old August 3rd, 2013, 02:20 PM
Rather than having the army stats and the commander stats crammed into the same "character" in a way that feels sort of weirdly ambiguous, it seems like it would work better to have an army totally self-contained, with a dropdown box that lets you select the commander (from other characters in the same portfolio) and then calculates any derived stats from there.

I don't know for sure if that's possible, but it seems like it would make the tracking a lot easier for both army and commander, and it's about the only way I can think to manage the stuff from kingdom building that uses multiple leaders.
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Roadie
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Old August 3rd, 2013, 02:39 PM
As a general thing, it would be really handy if items on the Magic tab were listed by slot (head/shoulders/chest/etc).
Roadie is offline   #364
risner
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Posts: 623

Old August 3rd, 2013, 02:59 PM
Quote:
Originally Posted by dballing View Post
- Wouldn't it be awesome if there were a "boon" data-set?

There will be a community one, I've spent the last 3 weeks making it.

I'm about another 2 weeks from release.
risner is offline   #365
dballing
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Old August 3rd, 2013, 06:32 PM
Quote:
Originally Posted by risner View Post
There will be a community one, I've spent the last 3 weeks making it.

I'm about another 2 weeks from release.
Any chance of beta-testing it, so I can use it to build my sheet for GenCon? :-)
dballing is offline   #366
risner
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Old August 3rd, 2013, 06:44 PM
Quote:
Originally Posted by dballing View Post
Any chance of beta-testing it, so I can use it to build my sheet for GenCon? :-)
No, too complicated.
But tell me what you need and I'll spin up a file for you with those.
risner is offline   #367
kabreras
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Join Date: Dec 2012
Posts: 39

Old August 4th, 2013, 02:30 AM
Hello,

I started playing recently a summoner but our DM have a house rule that you can rework the eidolon attribute on a point based way.

It work ok with a normal summoner as you can toy with his attribute on his tab but i cant find a way to do it with a synthesist, the arrows are greyed on the eidolon tab.

I cant find it on the editor also.

Anyone can help on that ?

Thanks
kabreras is offline   #368
Angela2013
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Join Date: Sep 2011
Location: Wisconsin
Posts: 321

Old August 4th, 2013, 06:27 AM
Is there a way to make an adjustment like the ones to change the name of equipment/armor/weapons so that you can change the name of a spell?

Some days I don't know why I bother to chew through the restraints.
Angela2013 is offline   #369
AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old August 4th, 2013, 02:11 PM
Allow the field rHPStart on races to be calculated.
AndrewD2 is offline   #370
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