Senior Member
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What did you change on tab_basics? What does your code to display this field look like?
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#21 |
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Join Date: Aug 2013
Location: CA
Posts: 42
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Quote:
Code:
<template id="baTrtPick" name="Trait Pick" compset="Trait" marginhorz="16" marginvert="3"> <portal id="name" style="lblLeft" showinvalid="yes"> <label> <labeltext><![CDATA[ @text = field[name].text & ":" ]]></labeltext> </label> </portal> <portal id="details" style="lblLeft"> <label> <labeltext><![CDATA[ @text = field[trtDisplay].text ]]></labeltext> </label> <mouseinfo><![CDATA[ ~insert appropriate code to explain how the trait was derived @text = "???" ]]></mouseinfo> </portal> <portal id="info" style="actInfo"> <action action="info"> </action> </portal> <position><![CDATA[ ~set up our height based on our tallest portal height = portal[info].height ~if this is a "sizing" calculation, we're done doneif (issizing <> 0) ~position our tallest portal at the top portal[info].top = 0 ~center the other portals vertically perform portal[name].centervert perform portal[details].centervert ~position the info portal on the far right perform portal[info].alignedge[right,0] ~position the name on the left and give it some reasonable space portal[name].left = 0 portal[name].width = 135 ~position the details to the right of the name and the left of the info portal perform portal[details].alignrel[ltor,name,10] portal[details].width = portal[info].left - portal[details].left - 10 ]]></position> </template> |
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#22 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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The things you circled in red were not supposed to have been changed into dice displays at this step of the walk-through.
This page: http://hlkitwiki.wolflair.com/index....havior_(Savage) is where the size of the incrementer is changed, and this page near the end: http://hlkitwiki.wolflair.com/index...._Types_(Savage) is where the bitmaps to show them as dice are put in place. The things that were changed by the code you posted I think are hidden under the floating window in your screenshot. |
#23 |
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Join Date: Aug 2013
Location: CA
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Quote:
Quote:
I already KNOW that the bitmap symbols aren't supposed to be there, it is supposed to read "d4", "d6", "d8", etc as text. Also, The floating info window is only covering the derived stats from the skeleton files and does not apply to this question. Those values aren't even discussed until two pages down which I just started working on while waiting for replies here. |
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#24 |
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Sorry about the links - if a web address posted on this forum ends in a parentheses, the close parentheses is left out of what's entered if you click on that link. You can manually edit the address it takes you to in order to fix those. Just add a close parentheses to the very end of the address.
The steps being done on this page of the walkthrough will not actually change the look of the numbers within the incrementers on the basics tab. At this point in the walkthrough, it is only doing the initial work that will support later changes that will alter the way the incrementers display their values. |
#25 |
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Join Date: Aug 2013
Location: CA
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Then why does it work for the other tables? Also why has the tutorial existed for so long telling you that it IS supposed to?
Last edited by Goreshade; August 30th, 2016 at 01:54 PM. |
#26 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
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Those other tables are places where you're only displaying a value, not allowing the user to set a value. The way you need to code displays are generally simpler than coding for things the user sets. So the walkthrough doesn't get to the more complex parts yet, since it's still at the beginning.
What that page actually says is: Quote:
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#27 |
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Join Date: Aug 2013
Location: CA
Posts: 42
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Actually it does...
Quote:
Quote:
Quote:
Look at this from the customer's (my) viewpoint for a moment. Their are two references to the notation working on the traits page, and then the customer is told that they need to go halfway thru the tutorial to play with bitmaps, which, for the record I never expected to work at all yet, nor asked for help on. Then I am told that the page is wrong when it tells me the notation should be working and that the notation starts working at the bottom of the traits page, but then it doesn't. Next, I am asked to post code, which is good, until I am told I am reading the instructions wrong using an example that also states the notation should be displaying in text. I have spent over a week looking for a problem and many days patiently waiting for help that does not get looked at until I rephrase my question (which in turn bumps the link to unread status). When you do look at it, the response indicates they didn't fully read my post. My attitude this whole time has been based in trying to help others that might be going thru the tutorial, until the feelings of having wasted vast amounts of time, and being told that I should have deciphered the vague instructions regardless of what the rest of the pages say. I am doing my best to be diplomatic, because I wish to continue with this project, and also because exhibiting harsh critique is the preferred excuse for modern customer service groups to sever contact with a customer. I hope that isn't the case here. I understand that Realm Works marketplace launch may be drawing more of your time but the authoring kit is also one of your products. I think it a great product, I think every RPG or GM out there should use it. The current state of the wiki detracts from this belief. I would like to help improve that. |
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#28 |
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Join Date: Aug 2013
Location: CA
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Well, I decided to continue on. I got to the 10th page "Races and Racial Abilities (Savage)" and then ran into this problem. This happened on the first section of the tutorial where you add the Atlantean race to the files. This warning pops up every time you click an incrementer to adjust stats. No warning from the compiler.
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#29 |
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Join Date: Aug 2013
Location: CA
Posts: 42
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Anyone know what might be causing this?
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#30 |
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