Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
Hmmm. I made a copy of the Fighter, replaced the cHelpFtr, which I believe is the helper file. I didn't think I would need to replace the levels as well, since I will not be changing anything in the levels file, so I can just inherit it from the original Fighter can't I? Well, I'll take a look at it later. I've got a pretty good idea on what I have to do now, and I'll be reading through the Authoring Kit Guide in it's entirety to see what's what. My main problem with the whole Authoring examples, are they chose the simplest cases, and didn't touch at all on the more complex ones, which is absurd, considering that is the point of why HL exists in the first place. Someone really needs to create a better Authoring Kit example set.
|
#21 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
|
What's added in the Classes tab is the Class Level - then, the class level bootstraps the class helper. Since the Class Helper is unique, only one copy for each class the character has ever gets onto the character.
The editor manual is what you should read first (from the help menu within the editor) - that deals with the d20 files specifically. The Authoriing Kit wiki is mostly about building a game system from scratch. Looking at existing things, and seeing how they go about what they're trying to do is my recommendation for a second step. For example, if you want a feat that adds a bonus to a specific skill or two, that sounds close to the various skill A + 2/skill B +2 feats, like stealthy. |
#22 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
|
The complex Authoring Kit example is the 4ed game system.
|
#23 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
Yeah, I went through the editor manual, it just falls short of anything helpful in my opinion. I'll be back at it tonight, I've made some progress, so I think it's possible to most of what I want, and manual the rest. The problem I'm having is, it's hard to see ALL the changes I have to make in the files. For example, I'm changing the armor max Dex system. Once I implement that, I have to consider what happens when I apply a material, like Mithril, to it. Those kinds of things are the kind I can think of. It's the one's I can't think of that will blow up on me.
Now as far as the class tab goes, then I did it correctly. I replaced the cHelpFtr ID, and I get a tab with Fighter bootstrapping the old cHelpFtr, and another Fighter tab bootstrapping the newer replacement cHelpFgt. I'll look at it again tonight and try to work it through. Thanks for all the help guys. Oh yeah. 4E... bleh. Good game in it's own right, but it just doesn't feel like D&D at all. Should have been released as a completely separate game system. During the early testing days, I play tested a Cleric, and found that I had very limited and almost restrictive healing abilities. During two different fights, I was able to NOT heal anyone, and then NOT heal anyone again. Utter silliness, because that's the version that made it in. Hopefully the add-on stuff corrected that, but I'll probably never play that game again. But then I'm old, I like the old open-ended stuff much better. Last edited by Kendall-DM; January 19th, 2011 at 04:04 PM. |
#24 |
Senior Member
Join Date: Jun 2007
Posts: 273
|
Have you already voted for the d20 game mechanics here:
http://forums.wolflair.com/showthread.php?t=9078 ? |
#25 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
Quote:
|
|
#26 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
Nevermind. Fixed that problem.
However, is there a way to find out if something is equipped, specifically armor? Another quick question, is there a way to error something, say for taking too many ranks in a skill if I choose to make the max ranks lower than the d20 system allows? Last edited by Kendall-DM; January 20th, 2011 at 11:12 PM. Reason: Fixed the problem, new question. |
#27 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
Found a way to get the equipping to work. So I've been able to modify the attack bonuses for Str and Dex, been able to modify my armors to the system I use. Now for the skills. Does anyone know how to output an error when you chose too many skill ranks? Is there code for that? I guess it's not an error per se, just turns the tab red. Any ideas?
|
#28 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
|
See this post, and look at the part about the Eval Rule to enforce max ranks.
http://forums.wolflair.com/showthrea...ht=jack+trades |
#29 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
|
Yes, I've seen this. I've put in a rule that works, but doesn't turn the tab red, which was what I was hoping for. The problem with that example is it is all encompassing. I want to error to output ONLY when it is not a class skill for any other class as well. So, I've tried a different approach, for example, the general skill I've described is bought as a class skill, but has maximum ranks of a cross-class skill. General skills in my game are only available to the base classes (prestige classes don't get them, nor to monsters). Listen is a general skill for all classes but Bard, Barbarian, Druid, Monk, Ranger, and Rogue. So, I'm thinking of making a rule in Listen that checks that you have one of these classes, if you do, it does nothing (no error is output). Otherwise, it checks that the maximum ranks is cross-class for those classes. This is assuming that I can use regular boolean AND and OR to get this to work. If not, I will just plug them into each individual class.
My original point, yes the Jack of Trades is similar, but not the same. And it doesn't turn the skill red because I can't set maximum ranks to cross-class AND make a skill cost 1 for 1 like a class skill. So far, the only way I can see to do it is to change the portal logic, which is not available for d20 stuff without a complete revamp. And I'm not doing that. Just wanted to see if anyone found a way around it. |
#30 |
|
|