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Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Ah, that one's my fault in a manner of speaking. Pet is part of Mecha and Manga. When I inputted the data for that supplement, I forgot to check Mecha and Manga as the source. And, more recently, I told Colen that it was misclassified. Just buy your dog as a Minion and it's effectively the same. Or add Mecha and Manga among the supplements that he uses.
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#21 |
Senior Member
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Thanks Duggan! : My Dog is ALIVE, ALLLLLLIIIIVE! muhaha(Dr frankenstein voice LOL) Seems kinda silly to have to add an entire supplement for one feat....but i doubt he'll display right on sheet as a minion. (SIGHS) you know DUGGAN this is one mis classifacation i could've lived with haha. aw well im glad ur vigilant and on top of things though. keep it up id tip ya if i could! lol well best i can do is buy HL for all my friends who RP (Counts them on one hand with a few fingers left over lol)
Hey Dug i gotta a request is there any way ya can take the pet feat and offer that under houserules section? thus eliminating the need to take the mecha and manga supplemet? if thatd be too hard or mess things up dont worry bout it but itd be nice. Last edited by atlarman; July 16th, 2010 at 06:56 AM. Reason: added last question |
#22 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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^_^ I'm not a Wolf Lair employee... I'm just a volunteer. But there might be virtue in splitting out the Mecha, the Pet, and the Martial Arts sections since the book more or less assumes that specific campaigns will only be using one or the other of those. As it is, checking No Mecha should probably disable some of the feats/drawbacks/etc for Mecha.
As for Pet, it really is just the Minion feat under a different name. Ideally, a Pet would have special qualities like which Tricks, Purposes, and Orders they've learned and restricting the pet-specific feats and drawbacks to the pets themselves, but that was beyond my understanding of the editor (and might actually require designing a new tabs like was done with Mecha). @Colen: ^_^ If it is possible to do things like differentiating out pets just using the Editor and/or manipulating XML, I'd be glad to take a stab at it. Could you tell me whether it's feasible? |
#23 |
Senior Member
Join Date: Aug 2009
Posts: 127
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Just minor suggestion, since Mecha & Manga stuff was already divided into sections and some feats/drawbacks/etc. only works in conjuction with certain elements, maybe it will be a good idea to divide them into various sections like with Mastermind Manual.
A possible division, based on the chapters:
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#24 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
If you have a saved hero that exhibits this problem, can you please email it to me at colen@wolflair.com ? That way I can try and track down the issue that's causing it. Quote:
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#25 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Seems like the majority opinion is "off by default" so far. Assuming that I can fix the bug where it doesn't seem to be counting certain things in your attack bonus / saving throws, do you guys think it's useful for newbies to have on? Or just more annoying than useful?
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#26 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
I'm not crazy about splitting the books up further than they already are. If all you want is the Mecha stuff from Mecha & Manga, you can just ignore the other feats / powers / and so on; I'd rather keep it simple for the newbies, so they can turn mecha & manga on and off with a single click, than requiring multiple clicks for each book. "What do you mean, I have to click 5 times to turn on all the Mecha & Manga stuff?" For consistency, we'd also have to split each other book into a bunch of settings, too. Maybe you want the vehicles from Agents of Freedom, but not the new feats? It's a slippery slope that just ends up with the settings list looking bad, instead of nice and clean. BTW, thanks for the files, Duggan - I'll take a look at these and try and figure out the problem. |
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#27 |
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Quote:
And no problem on the sending files. I'm kind of with the "by default off" myself, simply because there are enough exceptions, and the check is really something you'd be doing on a finished hero. If I might make a suggestion, you already have the attack and damage bonuses on Special tab. If you parse those (and add in ranks of Sneak Attack and Favored Opponent), you've got a simple way of checking that at least one attack meets caps (Don't forget to discount the accidental attack bonus on non-targetted areas). Oh, and I found that your current check doesn't discount temporary conditions. Being flat-footed made one of my characters flag as being under caps on defense/toughness. Some things that haven't been fixed yet: * Aura adding to Unarmed damage on the Special tab * Sneak Attack and Favored Opponent counting toward caps (or at least I don't think this is applying at the moment) * Area progression feats don't change the text on the Areas (as noted in a prior post, Nullifying Field does do this, so it seems a bit odd that the other Areas extras don't) * I need to do more tests on this at home, but the Reset button on In-Play listed "2 conditions" for one of my characters, I think because he had Bruised and Injured. Clicking the Reset button did not reset those. |
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#28 |
Senior Member
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@ duggan: In regaurds to doing a pet as a minion....IDK if theres any affect as far as hero lab is concerned but mechanacally arent their restrictions placed on minions that would not be true of the pet option? as for the items such as tricks and purposes and such i was able to type out the needed info in the pets "background block" yes its slighty more typing than a tab. but it works well in the mean time and intergrates nicely on the sheet.
My only real issue w/ "pet"was that prior to being properly tagged as mecha and manga.... it was an option and of course correcting the problem(as it should be) took my pet back and i didnt much care for needing to take the entire manga book to gain the one feat back. I can certaianly see Colen's point as far as a "slipperry slope".- especialy if a person was wanting to piece out every suplement that way- HOWEVER i was niether proposing that nor removing the pet feat from the manga section as a whole BUT essentially duplicating pet under the house rules or feat option section...w/o having that tied to manga. Id even be open to duggans suggested tiered selection of manga simlial to masterminds manual. I wouldnt advise this for every supplement of course. just the ones who seem to offer more "modular" options as manga does and Masterminds Manual before it. ANYHOO its only a thought. i certainly dont want to make more work for the good folks @ LWD. theyve got their hands full and an already great product! As Always... thanks 4 the help! Last edited by atlarman; July 16th, 2010 at 12:42 PM. |
#29 |
Senior Member
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To colen-
As for having a saved hero that exhibits the power DC higher than 20...I no longer have them. i was so annoyed at finding what the rule actually was that i went back and basically lowered my power ranks(somtimes ridiculously low) until DC in the powers description read no higher than 20...(PL 10 character). I say ridiculusly low cause the one example that comes right to mind is ending up w/ a character having his adamintine claws power(strike w/ penetrating,mighty - along w/appropreate ranks of str to stike bonus to count his str bonus on dmg- as well as the leathal drawback(or flaw?) at 2 ranks just to get dc 20(down from rank 7 before w/ all the same modifiers which displayed a DC OF 27..... WHILE hl did not flag this as a violation clearly on pg 16 or 17 of the pocket players guide 27 was clearly above the dc 20 a +10(max) dc modifer wouldve given. Last edited by atlarman; July 16th, 2010 at 01:11 PM. |
#30 |
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