Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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#21 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Coding Report: 95% of it works fine, its just making it locking out some the Slann stuff challenging. Expect on time Sep release 2.63.
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#22 |
Junior Member
Join Date: Sep 2010
Posts: 16
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Thank you so much for your continued support! I really appreciate it! Armybuilder would be worthless without you!
For my old 7th Edition lists how do I keep those from updating to the new LM rules? (total n00b question I know, a link to the right thread is probably the answer) |
#23 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Quote:
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#24 |
Member
Join Date: Sep 2006
Posts: 61
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First off, thanks for the new update. I've been going through and I testing out things and mostly it looks very good.
I did notice a few things: -It would be nice if the Slaan with the 8 sig spells displayed like the loremaster does. -A mounted scar vet on a carn that chooses a shield and spear gets an "x" that would imply a bad weapon combination -Terradons/Ripperdactyl's are T3 so the rider's T should be ignored. Same with the 2 wounds. This currently isn't set properly in either the unit selection after you select them. -MC across various armies generally show the proper total when you select the unit (putting a - by the mount info) though it's inconsistent if they display the rider or the highest S when looking at the top pane for selection. |
#25 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Quote:
-A mounted scar vet on a carn that chooses a shield and spear gets an "x" that would imply a bad weapon combination - Fixed for 2.65 -Terradons/Ripperdactyl's are T3 so the rider's T should be ignored. Same with the 2 wounds. This currently isn't set properly in either the unit selection after you select them. - Fixed for 2.65 -MC across various armies generally show the proper total when you select the unit (putting a - by the mount info) though it's inconsistent if they display the rider or the highest S when looking at the top pane for selection. - I agree and will modify and scan for other occurrences for 2.65, This will require some background coding but I think I can find a way to make the 'Available Unit' section display the adjusted To/Wo as well. |
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#26 |
Junior Member
Join Date: Jun 2013
Posts: 29
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Hi,
When I give a skink chief a spear both the javelin and blowpipe are then greyed out. I should be able to still take either with the spear since it is a melee weapon and the blowpipe/javelin are ranged weapons. Regards Brandon |
#27 |
Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Quote:
Extra Hand..........2 (unless mounted) Blowpipe.............6 Lustrain Javalin....2 Spear.................2 That means the model cannot take more then one of these choices reguardless if one is a melee and one is a ranged weapon. Unless the term "May take one means more then one". Last edited by EdSteiner; September 10th, 2013 at 12:29 PM. |
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#28 |
Junior Member
Join Date: Jun 2013
Posts: 29
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Ahh, I took that statement as those were the valid options he could choose from not that he could only choose ONE of them.
Thanks Ed |
#29 |
Junior Member
Join Date: Sep 2013
Posts: 1
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Just noticed when giving my Temple Guard the Jaguar Standard, in the book it is listed at 50 points, in Army Builder it is only listed at 25 points.
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#30 |
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