Member
Join Date: Nov 2010
Posts: 70
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I'm pretty sure others mentioned it, but I'm still getting the skill ranks not showing when I equip my Headband of Mental Superiority +4 (Diplomacy/Perception). Working around it with personal tab, but since it was listed as fixed, trying to give every bit of info possible.
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#261 |
Junior Member
Join Date: Sep 2012
Posts: 1
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As an Bard Archaeologist it seems I can't select either the Ninja Trick rogue talent, nor do the ninja tricks show up individually. I do have Ultimate combat enabled. It also seems that the 'extra rogue' talent feet is considered invalid, even after fourth level.
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#262 |
Member
Join Date: Apr 2010
Posts: 83
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The "Integrated" half-elf alternate racial trait now properly adds the skill bonus to Disguise (instead of Diplomacy), but after 6.20 no longer removes the Skill Focus from the Feats page. It does, however, grey-out Adaptability, as it used to and should.
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#263 |
Junior Member
Join Date: Dec 2010
Posts: 14
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I believe Entangle is a 2nd level Wood Specialization for wizards but its not allowing you to put it in your specialization spells.
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#264 |
Junior Member
Join Date: Jan 2011
Posts: 23
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Confirming the Summoner/Syntheist (Aasimar Level 6)
- Extra Evolution Feat is grayed out / not recognized (because Synthesist has no Eidolon). Extra Points (2 in my case) are not added to the Eidolons pool - Natural Attacks (if Fused Eidolon is activated) Attack Bonus not calculated (shows only the +1 from Amulet of Mighty Fists, not the BAB From Eidolon+Base STR) |
#265 |
Senior Member
Join Date: Sep 2011
Location: Alpharetta, GA
Posts: 213
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These items were posted on the thread for my custom sheet... I'm reposting them here because this thread seems more appropriate:
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#266 |
Junior Member
Join Date: Jan 2011
Posts: 23
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Both tested with a Level 1 Aasimar Synthesist:
---Changed: - Why does a Lvl 1 Biped Claws Eidolon has no Armor Bonus (should come up with +2). A Higher level Eidolon has the Armor Bonus from the Eidolon Table not calculated correctly (but I am not sure what is correct right here). Please check this again. --- Added: This is even more weired. Even if the Eidolon isnt fused the Dex Bonus from the Eidolon is added to that of the Synthesist, this should never happen but it does (if fused DEX is replaced) Last edited by ancient; September 5th, 2012 at 02:05 PM. |
#267 |
Junior Member
Join Date: Apr 2011
Posts: 19
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While flurry of blows is printing out now, it is still not calculating the to hits correctly. If I have a monk 5 / fighter 1, then my BAB for flurry is +6 meaning he should have 2 full BAB attacks and 1 iterative attack. Unfortunately, HL is not displaying the iterative attack.
Also, now that flurry of blows is being looked at again, the Crusader's Flurry feat still needs to be addressed. |
#268 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 408
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Broodmaster archetype for the summoner is giving me an error saying I have too many/too large eidolons but I haven't actually selected any. When I do select one, it still shows the error message.
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#269 |
Junior Member
Join Date: Jul 2012
Posts: 1
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Herolab doesn't stop you when adding spells to your spell book. There are limits in the rules as to which and how many spells you can add per level and initially. I'd like the software to save me the time of looking those limitations up.
And, when listing Spell School concentrations on the character sheet, it lists opposition schools and concentration, but not what they are!! (Just- Evocation, Divination... and nothing about why they are printed on the sheet). |
#270 |
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