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Voloch
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Join Date: Jul 2010
Posts: 14

Old August 1st, 2010, 08:40 AM
Beastmen Gorehoofs (Centigor champion) have armor save 5+ as opposed to their brethren Centigors which have 4+. Something tells me that the coding doesn't include Gorehoofs as cavalry (+1 mounted save).

If you include Ghorros Warhoof in a Centigor unit, all centigors count as Core. But in a 2k list, if you purchase a 4th centigor unit the validator errors this: "Too many of the same Special".

BTW silks, great job you're doing
Voloch is offline   #211 Reply With Quote
Nightsteel
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Join Date: May 2010
Posts: 4

Old August 1st, 2010, 08:45 AM
Quote:
Originally Posted by Rod View Post
Was there an answer for this? I am having the same issue when putting my HE Prince on Star Dragon. It shows 620 pts for Lord and 620 for Hero
The same here with dark elves and High Sorcreress. Counts both in hero and lord. Is there any way to remove the Hero flag from the Lords?
Nightsteel is offline   #212 Reply With Quote
Lord of Khorne
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Join Date: Jul 2010
Posts: 5

Old August 1st, 2010, 08:56 AM
Using the newest version, I am also getting the points calculated towards lords and heroes when I put a Chaos Lord on a Chaos Dragon.
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Ragnoff
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Join Date: Jul 2010
Posts: 5

Old August 1st, 2010, 09:00 AM
I will look at the files, I am not sure how/why it is doing that but with luck I will find that procedure.

I am still working on getting the mounts to give the +1 Armor save
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silks
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Join Date: Jul 2010
Posts: 59

Old August 1st, 2010, 10:06 AM
Yeah sorry guys - I've been a bit slow this weekend - had my wife's birthday so haven't had much time to do stuff.

Silks
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Ragnoff
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Join Date: Jul 2010
Posts: 5

Old August 1st, 2010, 11:37 AM
Found the Lord & hero problem, the good news is it is easy to fix I was looking for something more complicated, the bad news is it must be done for each individual instance! (Silks, it is in the Eval button of the option adding the mount for mounts like the Chaos Dragon - I got that one).

I am looking over the files as I do them.

Ogres - I don't think this army has been addressed much at all. It is on the to do list but not at the top for me, so not likely today or tomorrow.
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furo
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Join Date: Jul 2010
Posts: 3

Old August 1st, 2010, 02:52 PM
Wood elves:

Now that I got the newer version it did not set the "Treeman Ancient" under rare unit. but i discovered a new problem. It says that he can only have one spite now.
furo is offline   #217 Reply With Quote
genx3000
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Join Date: Jul 2010
Posts: 14

Old August 1st, 2010, 11:02 PM
Quote:
Originally Posted by Ragnoff View Post
I am still working on getting the mounts to give the +1 Armor save
have had a look for you about mounts giving characters +1 to there armor save there is no procedure for this what has been done is in the options for each army is each mount if you select one of the mounts for example emWarhorse and click eval you will see

unit.stat[Save] = unit.stat[Save] - 1
call MountedUS2


and for the emGriffon

call Mounted

this is how the armours save is modified for being mounted you have two options go through every mount in the options in each data and add unit.stat[Save] = unit.stat[Save] - 1 or goto the Mounted and MountedUS2 procedures and add unit.stat[Save] = unit.stat[Save] - 1 to each of them then delete the unit.stat[Save] = unit.stat[Save] - 1 from all the mount that have it in each of the data files.
genx3000 is offline   #218 Reply With Quote
genx3000
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Join Date: Jul 2010
Posts: 14

Old August 1st, 2010, 11:14 PM
had a look to day about the mounted save and the parry save

Last edited by genx3000; August 2nd, 2010 at 12:12 AM.
genx3000 is offline   #219 Reply With Quote
genx3000
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Join Date: Jul 2010
Posts: 14

Old August 2nd, 2010, 12:09 AM
how to change a the +1 to the armour save for hand weapon and shield to a 6+ ward save

goto save in the unit stat tab in the definitions file and click finalise and delete this

~ If we have a hand weapon and shield, and aren't mounted, and don't have
~ a magic weapon, we get a save bonus
if (tagis[Helper.Mounted] = 0) then
if (tagis[Helper.HasShield] > 0) then
if (tagis[Helper.HasHandWep] > 0) then
if (tagis[Helper.HasMWeapon] = 0) then
var impsave as number
impsave = @value - 1
@text = @text & "{ref HandShld}/" & impsave & "+"
endif
endif
endif
endif

now go to the genericstuff data file go to procedures click on shield link delete every in there and add this

var result as number
result = unit.assign[Helper.HasShield]

unit.stat[Save] = unit.stat[Save] - 1

if (unit.tagis[Helper.Mounted] = 0) then
if (unit.tagis[Helper.HasShield] > 0) then
if (unit.tagis[Helper.HasHandWep] > 0) then
if (unit.tagis[Helper.HasMWeapon] = 0) then
if (unit.tagis[Special.Frenzy] = 0) then
var result2 as number
result2 = unit.assign[Ward.6star]
endif
endif
endif
endif
endif


and now you are done all the validation met for having a 6+ ward save for hand weapon and shield plus the +1 to the armour save
genx3000 is offline   #220 Reply With Quote
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