Senior Member
Join Date: Sep 2009
Posts: 173
|
FatherMorpheous,
The CS gear has not been added in yet, but I can work on it over the week. Salcor |
#201 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
|
Is there a way I can assist with data entry?
|
#202 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
|
Quote:
Sure, What do you feel comfortable with? Easiest might be going thorugh the gear and anything other than the CS Stuff you see missing, add it? Then can send me the file or post it here? Working on - |
|
#203 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
|
I think I'm figuring out how the Editor is working. If I was to go through and add a few CS items, then someone could verify that I'm doing it correctly? I could save it as a Rifts_FM_Work.dat or something?
Would that work? |
#204 |
Senior Member
Join Date: Sep 2009
Posts: 173
|
So I was looking at the body armor section, and does anyone have any suggestions for how to set up the minimum strength required for body armor? Weapons have a section for it, but armor does not.
Salcor |
#206 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
|
Quote:
Im away from my laptop at the moment... is it a field or a tag for Weapons? If a field, does Armor have the same field? Working on - |
|
#207 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
|
Quote:
Add a Field under the Fields button on the right side. Use the variable defStrReq Use 1/2 of the die value for the minimum strength. For example d8 would be 4, d10 would be 5 |
|
#208 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
|
Quote:
If you have a moment try to send me a PM again, so I can see if I fixed that setting. |
|
#209 |
Junior Member
Join Date: Dec 2017
Location: Earth
Posts: 21
|
Interesting thing I noticed, for some reason the Cybernetics Modifications for Armor and Toughness don't seem to add to the base attributes.
I've been trying to figure out how to add Armor to the Armor Plate and Toughness to the Reinforced Frame. Unfortunately, I'm failing at it. Update. I think I figured it out. For Armor Plating I added this as an Eval Script, Pre-Traits herofield[acDefHead].value += 4 herofield[acDefArms].value += 4 herofield[acDefLegs].value += 4 herofield[acDefTorso].value += 4 For Reinforced Frame, I added this as an Eval Script, Pre-Traits perform #traitadjust[trTough,+,2,"Reinforced Frame"] I, also noticed that the M.D.C. Armor which I think is being used for the Cyborg base armor, needed to have Toughness added to it. As well as, "Stacks on Top of Regular Armor" flipped on. I added this to Eval Script, Pre-Traits to add the Toughness. if (field[grIsEquip].value <> 0) then perform #traitadjust[trTough,+,3,"Borg Body"] endif Did this do it correctly? Last edited by FatherMorpheus; December 31st, 2017 at 05:47 PM. Reason: Figured out a few of the code quirks. I hope. |
#210 |
|
|