Member
Join Date: Nov 2009
Posts: 92
|
oups double post sorry
Last edited by Meatpuppet; November 9th, 2019 at 10:47 AM. |
#11 |
Member
Join Date: Nov 2009
Posts: 92
|
Thanks
Since I'm on Mac I don't have NotePad and TextEdit doesn't show line numbers but I found a way to find the following line : <bootstrap thing="lSTNahuaht"></bootstrap> Si I just remove this line and it should work? Edit: Just did and it worked thanks Minous! Last edited by Meatpuppet; November 9th, 2019 at 01:40 PM. |
#12 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
|
If you would like I could include these when I do my next next update of 3.x -> pathfinder update.
|
#13 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
|
Well folks, awesome news, Alientude has most graciously allowed me to add the 3.x monsters to the DnD conversion content.
I'll be changing the unique id's to match my syntax r35### or r30#### or r3x#### as to not cause issues. I will inform you when this has been completely added. (and you'll see the update on HL obviously :P) |
#14 |
Member
Join Date: Nov 2009
Posts: 92
|
Coooool
All that is missing now are the Githyanki and the Githzerai (wink wink, if any of you have converted them to HL Pathfinder) |
#15 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
|
Well, folks I am currently going over the monsters contained within this file and am making progress to adapting them for use with my 3.x Converted Content.
There are a great deal more than I was expecting to have to work through. Certainly more than just the /iconic/ monsters. That being said, I will work through them all eventually and move them to the relevant books. (3x Monster Manual, Forgotten Realms Bestiary, Dragonlance Bestiary, Denizens of Dread (Ravenloft) ) and so forth. Some of these monsters will be updated, to function more properly with 3.5e (as that is what my work uses when two versions of any given item exist). That being said the text and abilities may change slightly. Other content may their entries moved to match PF1 universal monster rules; especially the case when things refer to non-existent skills. I hope to have all the monsters converted over within 2 weeks, then I need to separate them into their relevant *.user files. After that, I will start working on stock files for use with the encounter builder. For future updates on this I would refer you to http://forums.wolflair.com/showthread.php?t=55726. |
#16 |
|
|