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Aaron
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Old October 27th, 2015, 09:25 AM
It's from Distant Shores.
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Frodie
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Old October 28th, 2015, 05:15 PM
Cool, just picked up the dataset. Where are the Gastriphenes?
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Aaron
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Old October 28th, 2015, 06:59 PM
Ah, it's Gastraphetes, and it's a two handed ranged martial weapon (basically an oversized crossbow so large you can't fire it without penalty unless you brace it on something like a window or ledge).
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Frodie
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Old October 29th, 2015, 09:19 AM
Thank you, well I was able to get the activation box to appear, but I can't seem to a drop box to appear within the activation box. Any ideas?
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Frodie
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Old October 29th, 2015, 12:20 PM
I also looked at the "Manifestation Points" ability and it has a drop box in the activated ability. I copied all the tags, but it's still a no go. I am looking for a drop box with weapons on the hero. But I think I have tried everything (adjust fields, add tags), but no luck. Is there a script that will add a drop box field?

I was thinking something like

Code:
array field="usrChosen1" value="component.BaseWep" behavior="hero"

Last edited by Frodie; October 29th, 2015 at 01:02 PM.
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Frodie
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Old October 29th, 2015, 02:48 PM
Well nothing worked. I can't seem to find a way to add a drop box to either the item power, weapon or ability. So maybe there is a different way to do this.
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Mathias
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Old October 29th, 2015, 03:22 PM
Quote:
Originally Posted by Frodie View Post
I also looked at the "Manifestation Points" ability and it has a drop box in the activated ability. I copied all the tags, but it's still a no go. I am looking for a drop box with weapons on the hero. But I think I have tried everything (adjust fields, add tags), but no luck. Is there a script that will add a drop box field?

I was thinking something like

Code:
array field="usrChosen1" value="component.BaseWep" behavior="hero"
What tags did you find there? Do any of them look specifically appropriate? I'm looking at it now, and there's a tag with "Menu" in its Id.
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Frodie
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Old October 29th, 2015, 03:29 PM
I put every tag I could think of and adjusted any field that looked like it would do something. IDK, I'll look again.

I tried the tag "ActivMenu" in
Code:
perform container.parent.assign[Helper.ActivMenu] and perform assign[Helper.ActivMenu]
with timing all over place. But no luck.

Last edited by Frodie; October 29th, 2015 at 03:33 PM.
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Mathias
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Old October 29th, 2015, 03:37 PM
No scripts are needed - just add Helper.ActivMenu as a fixed tag on the ability that needs to show in the activated abilities list.
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Frodie
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Old October 29th, 2015, 03:50 PM
Yea, tried that, doesn't seem to work on the "item power" or bootstrap "ability" or on the "weapon".

But, I made an empty container in gear and bootstrapped it to the ammo (weapon). That seems to get the drop box to show in the activated abilities. Now I need to find a way to get the item power to work with the bootstrapped gear on the weapon it effects.
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