Senior Member
Join Date: Oct 2011
Posts: 6,793
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It's from Distant Shores.
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#11 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Cool, just picked up the dataset. Where are the Gastriphenes?
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#12 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Ah, it's Gastraphetes, and it's a two handed ranged martial weapon (basically an oversized crossbow so large you can't fire it without penalty unless you brace it on something like a window or ledge).
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#13 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Thank you, well I was able to get the activation box to appear, but I can't seem to a drop box to appear within the activation box. Any ideas?
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#14 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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I also looked at the "Manifestation Points" ability and it has a drop box in the activated ability. I copied all the tags, but it's still a no go. I am looking for a drop box with weapons on the hero. But I think I have tried everything (adjust fields, add tags), but no luck. Is there a script that will add a drop box field?
I was thinking something like Code:
array field="usrChosen1" value="component.BaseWep" behavior="hero" Last edited by Frodie; October 29th, 2015 at 01:02 PM. |
#15 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Well nothing worked. I can't seem to find a way to add a drop box to either the item power, weapon or ability. So maybe there is a different way to do this.
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#16 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Quote:
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#17 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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I put every tag I could think of and adjusted any field that looked like it would do something. IDK, I'll look again.
I tried the tag "ActivMenu" in Code:
perform container.parent.assign[Helper.ActivMenu] and perform assign[Helper.ActivMenu] Last edited by Frodie; October 29th, 2015 at 03:33 PM. |
#18 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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No scripts are needed - just add Helper.ActivMenu as a fixed tag on the ability that needs to show in the activated abilities list.
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#19 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Yea, tried that, doesn't seem to work on the "item power" or bootstrap "ability" or on the "weapon".
But, I made an empty container in gear and bootstrapped it to the ammo (weapon). That seems to get the drop box to show in the activated abilities. Now I need to find a way to get the item power to work with the bootstrapped gear on the weapon it effects. |
#20 |
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