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GodPole
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Join Date: Feb 2010
Location: Charlotte, NC
Posts: 81

Old April 12th, 2011, 09:35 AM
Quote:
Originally Posted by Lord Magus View Post
@GodPole
Sorry if my question was misleading, I was asking ShadowChemosh about the class he had worked on recently. I know about the Skymage, though I've never actually used one or met one in a campaign.
Whoops.
Sorry about that. I guess I should have actually looked at what you quoted.
GodPole is offline   #11 Reply With Quote
GodPole
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Join Date: Feb 2010
Location: Charlotte, NC
Posts: 81

Old April 12th, 2011, 09:37 AM
Quote:
Originally Posted by blzbob View Post
If the creature retains its normal stats, then why set it up as a companion? They only have one option for the companion, right? Just make the creature in the editor as a race. At 1st level, just add it to the current portfolio. Does the companion gain anything based on the Skymage's level?
I thought about that, but because it is a "Flying Mount", per the Class Special, it allows for the ZS to apply certain Flying Feats.
I agree, it is a different way of applying the concept of an animal companion.
I'm just trying to see if there is a way I can get Herolab to accommodate it.
It's definitely not a show-stopper.
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GodPole
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Join Date: Feb 2010
Location: Charlotte, NC
Posts: 81

Old April 12th, 2011, 09:38 AM
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Originally Posted by ShadowChemosh View Post
Yea I agree here actually. Plus you can set it up as a Minion which can then simply be added through the "Other" tab like a Watch Dog or something. That way the animal is part of the same portfolio but it will not reset HD or anything else like an Animal Companion would do.
Now this is something I did not think about.
Thanks for the tip!!
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