Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
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ok well I have made it forward to the next error
The data files could not be loaded due to the following errors: File: tab_skills.dat (line 17) - Portal 'Domain' - Invalid unique id which is coming from me adding the following <portal id="lbldomain" style="lblSecond"> <label text="Domain:"> </label> </portal> <portal id="Domain" style="editNormal"> <edit field="domDomain:"> </edit> </portal> This is to allow people to use multi skills like a knowledge and id each time they take it with the spec. area that it covers. |
#11 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
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Man I am not sure how you guys understand this stuff, I am not trained or have ever used this before I have made an excel sheet but its rather basic for the character and the pain in my head makes me wonder if I will ever get this stuff.
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#12 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Quote:
container.panelvalid[abilities] = 0 and change it to: container.panelvalid[basics] = 0 Quote:
http://hlkitwiki.wolflair.com/index.php5/Resources_(Savage) Includes how to create resSkill Quote:
Code:
<layout id="abilities"> <portalref portal="abAbility" taborder="10"/> <!-- This script sizes and positions the layout and its child visual elements. --> <position><![CDATA[ ~freeze our table in advancement mode to disable adding new choices ~Note: All freezing must be done *before* any positioning is performed. if (state.iscreate = 0) then portal[abAbility].freeze = 1 endif ~position and size the table to span the full layout; it will only use the ~vertical space that it actually needs perform portal[abAbility].autoplace ]]></position> </layout> Quote:
Does line 218 say: Code:
perform forward[Ability.?] Code:
<identity group="Ability"/> |
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#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Quote:
field="domDomain:"> should be: field="domDomain"> Last edited by Mathias; July 9th, 2009 at 01:37 PM. Reason: It thought I wanted to write a smilie. |
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#14 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Quote:
You aren't alone. Programming every option possible in a role-playing game into a program is a very complex operation. There have been a few days where I've needed to stop work around the middle of the afternoon, take the rest of the day off (making up the time later) or switch to a different project, and come back to it after a good night's sleep. I ran into the same sort of errors you're running into, so you're not alone in that, either. I really applaud you for taking this project on. You're also providing a service to the next person to try it. I can edit the wiki, so now I know a few places where the walkthrough wasn't clear enough, and tripped you up, and I'll edit them to make them clearer for the next person (it'll probably happen Friday afternoon or Monday - I need to get back to my regular work now). |
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#15 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
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Okay is there a way to just add in a tab not change the tab. I would rather try that and add materials then attempt to find all these little areas and change them but if this is the way it has to be done I shall try again (hey 7 is a lucky number correct LOL)
Thanks for the encouragement I need it, I just do not want to take up to much time and would like to have a good chunk of material finished before Gencon so that I can use up even more time trying to get this correct LOL! I never thought of someone lerning from my mistakes (which means there is a lot here to learn from I wish you guys lived in Ohio b/c then I would feed you or something for all the help, I am a "hands on visual learn type" I start reading all this and I have to pull out high lighters and every thing to try and figure this stuff out and still not close! Again thanks for everything, Mgehl you have been a God send! Tomorrow I shall wake up and try again on changing that tab, So Have a great day I ll post either way! I am going to start from scratch, maybe I ll try putting in some advantages/disadvantages or out in clan info under races. CYA Sean |
#16 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Quote:
Then, you proceed with the modifications to tab_skills.dat, changing everything in it over to use skills. |
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#17 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
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Ok I did that and no errors but also no skill tab showing up the skills are still listed on the basic tab. I am guessing I have to add some files but what and were I am not sure.
I put in a screen shot. |
#18 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
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first I went to tags.1st file and added in the "hide tab"
<value id="skills"/> then went to Bootstrap.1st and removed this so skills are no longer on basic tab. <!-- Add all skills to the actor --> <enmasse><![CDATA[ component.Skill ]]></enmasse> it worked had this error but still could make it into program Attempt to access non-existent child pick 'skMelee' from script Location: 'eval' script for Component 'WeapMelee' (Eval Script 'Calc wpNetAtk') near line 2 Last edited by SAbel; July 9th, 2009 at 08:56 PM. Reason: forgot to type in a part |
#19 |
Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 770
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I am not sure if this goes in the Bootstrap.1st file but it is with it in the wiki I added it after the "enmasse"
<component id="Skill" name="Skill" autocompset="no" panellink="skills"> ... </component> |
#20 |
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