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Mathias
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Join Date: May 2005
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Old May 28th, 2014, 07:19 AM
As an exercise to make that idea more portable, as far as I can tell, the script SeeleyOne posted could be modified to be applied to all skills by a foreach that was in an eval script on a mechanic. That would remove the need to make all those replacements, and would automatically cover any new skills that had been added.
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SeeleyOne
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Old May 28th, 2014, 07:29 AM
Funny that you should mention that, as I had come here just to post something similar.

My method works in my own games, where that dataset is the house rules for the gaming group. But I was just thinking that a more universal, "leave things alone" method is better.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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SeeleyOne
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Old May 28th, 2014, 07:22 PM
OK, I got 5 minutes and I made the "One easy fix" method.

http://forums.wolflair.com/showpost....82&postcount=9

I have updated my own user file accordingly.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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