Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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As an exercise to make that idea more portable, as far as I can tell, the script SeeleyOne posted could be modified to be applied to all skills by a foreach that was in an eval script on a mechanic. That would remove the need to make all those replacements, and would automatically cover any new skills that had been added.
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#11 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Funny that you should mention that, as I had come here just to post something similar.
My method works in my own games, where that dataset is the house rules for the gaming group. But I was just thinking that a more universal, "leave things alone" method is better. Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#12 |
Senior Member
Join Date: Nov 2009
Posts: 891
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OK, I got 5 minutes and I made the "One easy fix" method.
http://forums.wolflair.com/showpost....82&postcount=9 I have updated my own user file accordingly. Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#13 |
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