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Mathias
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Join Date: May 2005
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Old September 5th, 2011, 12:49 PM
Quote:
Originally Posted by Kendall-DM View Post
So, I've been adding some gear to round out my game in the Editor, and I've noticed this Custom Gear? check box. The help on it is not very enlightening, as what I thought it meant isn't the case. My burning curiosity wants to know why that selection is there and what does it actually do?
I'm sorry, but I don't find any "Custom Gear?" checkboxes in any of the editor tabs. If you meant "Custom Type?", while purchasing a "Musical Instrument" on the Gear tab, look above the how much to pay information on the right-hand side - you can specify "Flute" or "Drum".
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Mathias
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Old September 5th, 2011, 12:51 PM
Quote:
Originally Posted by Kendall-DM View Post
Also, is there any way to source spells? I've been trying to get the domain spells, bonus spells for specialized wizards, and racial spells to have a source, but all I get is the open/close parens "()". Spells made specifically for a class are sourced; i.e. "(Wiz)" or "(Cle)". I've been trying to modify sSource, but that doesn't seem to work unfortunately.
You'll need to add SpellType tags - the contents of this field are set to the abbreviations of any sSource tags.
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Kendall-DM
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Old September 5th, 2011, 04:59 PM
Quote:
Originally Posted by Mathias View Post
I'm sorry, but I don't find any "Custom Gear?" checkboxes in any of the editor tabs. If you meant "Custom Type?", while purchasing a "Musical Instrument" on the Gear tab, look above the how much to pay information on the right-hand side - you can specify "Flute" or "Drum".
Ah, I see, I never saw that. I expected it to be in the actual gear window (much like Custom Gear, etc. creates a text field). Counter-intuitive.
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Kendall-DM
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Old September 5th, 2011, 05:08 PM
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Originally Posted by Mathias View Post
You'll need to add SpellType tags - the contents of this field are set to the abbreviations of any sSource tags.
It works, but it also displays an error when I give it a type.

"Cannot set dynamic linkage 'table' to a non-existent pick
Location: 'eval' script for Component 'BaseSpell' (Eval Script '#4') near line 7"

I don't think anything other than the base spellcasting classes can be typed to spells, unfortunately.
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