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Just remember that Kindle Fires are android tablets. They just get a controlled experience from Amazon.
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#11 |
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Join Date: Aug 2007
Posts: 103
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Would an Android version of Hero Lab be able to work on one out-of-the-box, or would they need to make changes to accommodate Amazon? I assume they would need to submit it separately to the Kindle App Store, but can any Android developer just do that, or are there things that need to be changed before doing so?
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#12 |
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The biggest issue with android development is the inconsistency in device sizes. It makes for issues in being able to support all devices equally.
The only "hobby" GW is interested in is lining their pockets with your money. |
#13 |
Senior Member
Join Date: Oct 2011
Location: Denver, CO
Posts: 156
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Well, it'd be fairly easy in terms of tablets. Trying to include cell phone support would require a different approach, but tablets are fairly straightforward, even with their slightly different sizes. Most professionally programmed apps don't have problems running on different Android tablets, so I see no reason why it should be an issue for HL.
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#14 |
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Join Date: Dec 2008
Posts: 523
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Quote:
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#15 |
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Quote:
The only "hobby" GW is interested in is lining their pockets with your money. |
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#16 |
Senior Member
Join Date: Oct 2011
Location: Denver, CO
Posts: 156
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Quote:
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#17 |
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Volunteer Data File Author
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You apparently have not done any development for a tablet based system. It really isn't that simple. The scale idea only works if the scale moves equally in both directions, but unfortunately that is not the case. The real issue isn't the restroom but the actual screen size. Programs such as HL and AB need to utilize the majority of the screen on this devices. The scaling of the images would cause text irregularities as well as graphical issues that would need customized for each screen size to be a polished app we would expect from Lonewolf.
The only "hobby" GW is interested in is lining their pockets with your money. |
#18 |
Senior Member
Join Date: Aug 2007
Posts: 103
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With regard to screen size, the Windows and Mac versions both handle scaling both vertically and horizontally quite well. I don't believe it would be significantly more different to handle that on an Android device than on a desktop OS. Apple's model of specifying the resolution would make development in that regard easier, but I have to believe that managing the screen layout is a relatively minor consideration compared with all the other stuff the app would need to deal with.
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#19 |
Senior Member
Join Date: Oct 2011
Location: Denver, CO
Posts: 156
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You misunderstood my perspective, jlong. I didn't recommend scaling the entire application, but rather the background, essentially increasing just the window. Hero Lab already does this from a windowed view to the fullscreen view. You can simply fit in a bit more text in fullscreen. Neither the texts or the images scale from one to the other, so I don't see why you'd expect (or think it'd be a good idea) for it to do so on a tablet. It seems like you're just creating problems where there aren't any. And yes, it really is that easy.
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#20 |
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