Senior Member
Join Date: Jul 2010
Posts: 3,151
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Aaron made a bunch of fixes to the d20 system a while ago (last year?), but it never got released.
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#11 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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I tried to get a few things, but it hardly qualified as a bunch. I've since had little time to spare for d20. My heart aches everytime someone brings up an outstanding issue with d20 and I have to let it slide. For example, my current project is Bestiary 4, which is a whole lotta work to do over the next months. There you have it, just not enough hours in my day.
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#12 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Quote:
As to the issue of D&D Next, I have in the meanwhile a version on my PC which partially implements the D&D Next rules (work of the past few evenings) from the playtest packages (not sure how far I will put this, but if I complete it, the people from Wolflair can have the code from me). It is still a LOT of stuff missing, though (basically it is a "far modified" 4e version). Licence issues are of course another thing there (I will still continue to work on the 4e Hero Lab bugfixes I am doing, my group is currently not planning to move to Next, we enjoy playing D&D 4e too much for that). MagicSN |
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#13 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Screenshot of the current version of Hero Lab for D&D Next:
http://img546.imageshack.us/img546/5063/q0cl.png ^^ There is still a lot of unfinished stuff, though. And I ran into a scripting problem. With the mage I choose at level 2 which class feature he takes (Evocation or Enchantment or Illusion) and at various levels he then can get extra class features for the one he chose. I did not manage to get it working that I can both check against the chosen feature AND the level. It seems that Hero Lab counted even the not chosen features of the three as "present". My current solution is a bit hacky - I give the player free feats, and he can choose the class feature as a feat then (with a text telling him he should ONLY take the class feature with this free feat, and any other feat or a class feature of a different magic school would be not allowed). Just a shame I could not manage to automatize this ;-) Another issue with this solution is that the table of "all feats" gets longer than needed (of course if you filter out those you cannot use, it's fine again). MagicSN |
#14 |
Senior Member
Join Date: Nov 2012
Posts: 208
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Short update - I found a decent solution for the Class Feature issue - this is now handled similar to Paragon Paths in 4e.
I already have Multiclass Support in (currently only Fighter as Multiclass, but all code is in, it is just a matter of typing in additional classes data). Spellcasters as multiclass is still some work, but not as much as I did already. Classes fully implemented (with all features) are now Barbarian, Bard, Mage, Rogue, Fighter. And Monk will probably be finished still today. When I say complete, this does not include all spells typed in ^^ BTW: Any chance on a D&D Next sub-forum ? ^^ Current Screenshots: http://img33.imageshack.us/img33/6196/xhow.png MagicSN |
#15 |
Senior Member
Join Date: Mar 2013
Location: Leeds UK
Posts: 250
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The screenshots look very good.
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#16 |
Senior Member
Join Date: Nov 2012
Posts: 208
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#17 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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#18 |
Senior Member
Join Date: Apr 2014
Location: Abilene, TX
Posts: 104
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Very cool. i hope that this gets out soon, i really would like to play D& D5 with HL. no rush, keep up the good work. and for the record, if i were better at computer scripts, i would be helping you. but, i am computer illiterate and i have no freaking clue what half the damn script means anyway. once a playable update is ready, do you think you can give us some sort of link so we can use and tinker with it ourselves?
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#19 |
Senior Member
Join Date: Mar 2013
Location: Leeds UK
Posts: 250
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Yes, I would be very interested after buying the 5th ed players handbook.
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#20 |
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